StatusLive Servers online11,635 Players46,883 Populated3,179 Wiped · 3 h97 Interval5 min Date28 OCT 2026

DWG RG-S5994Server sheetchecked 10m ago

Bob's Test Server

Online EU 87.104.249.6:28015 checked 10m ago

monthly wipes vanillamoddedoxidepremium
Connect
Players now 1/ 100 1% full
7-day average0peak 1
Rank#5,994top 27% · #1866 in EU
Last wipe23d agomonthly schedule
Next wipe8d 10hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75109:0006:0012:0019:0001:0007:00

Hourly average and peak, UTC.

Fig. 1Players on Bob's Test Server
Fig. 2

Server performance

05010015020009:0006:0012:0019:0001:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 27% of all ranked servers, top 64% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 8d 10hThu 5 Nov, 19:00 UTCFW
  2. 36d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 17:37 UTC23d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is Bob's Test Server, and is it online now?

At this moment Bob's Test Server is online. Counted from its reported uptime, the last restart was about 27 hours ago. 145 of 168 hours up over the last 7 full days, which is 86% of the time. First seen by Rust Graphs on 29 September 2026.

What does the recorded performance of Bob's Test Server show?

96 server fps on average over the last 48 hours, and never under 68. Counted at its highest: 117,138 entities, buildings, deployables and the rest of the world included. 3,510 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Bob's Test Server?

The EU tag is how Bob's Test Server lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 87.104.249.6:28015.

On which Rust version is Bob's Test Server running?

On Windows, Bob's Test Server runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for Bob's Test Server?

1 of 100 slots on Bob's Test Server are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 04:00 UTC, at an average of 1 players.

What rank has been recorded for Bob's Test Server?

Across seven days, player hours give Bob's Test Server #5,994 globally and #1,866 in Europe, a top 27% position among ranked servers.

Wipe data

On Bob's Test Server, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 1 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Bob's Test Server?

Once a month, with the force wipe, is when Bob's Test Server wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 23 days 15 hours ago. The tags state a wipe schedule of one wipe a month.

Map and rules

Which settings does Bob's Test Server run, and what rules?

Gather rate for Bob's Test Server: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. Rust's premium status is required to join. VAC is on: that is Valve's anti-cheat.

Which map has Bob's Test Server loaded?

Bob's Test Server runs a procedural map of size 4,255 with seed 1549252653, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain Bob's Test Server?

The Rust Graphs lists that carry Bob's Test Server are: Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On Bob's Test Server, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): In the server browser it appears under Europe are the tags Bob's Test Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Bob's Test Server?

In Rust, press F1 and type client.connect 87.104.249.6:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. Rust's premium status is required to join. You will find its website at https://hapet.info/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,EU,^q,gmrust,cs168909,^q,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^q
Premium Rust's premium status is required to join.
^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded