StatusLive Servers online11,715 Players57,218 Populated3,311 Wiped · 3 h174 Interval5 min Date29 OCT 2026

DWG RG-S13845Server sheetchecked 11m ago

TEAM PROJECT

Online EU 87.117.33.33:28015 checked 11m ago

weekly wipes vanillamoddedoxide
Connect
Players now 0/ 150 0% full
7-day average0peak 1
Rank#13,845top 62% · #2454 in EU
Last wipe5d agoweekly schedule
Next wipe1d 7hFri 30 Oct, 18:11 UTC
Fig. 1

Players

AveragePeak
00.250.50.75107:0008:0009:00

Hourly average and peak, UTC.

Fig. 1Players on TEAM PROJECT
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 18:11 UTC, in 1d 7h. Its weekly schedule tag · low confidence

usual gap9.1 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  1. 1d 7hFri 30 Oct, 18:11 UTC
  2. 7d 8hThu 5 Nov, 19:00 UTCFW
  3. 8d 7hFri 6 Nov, 18:11 UTC
  4. 15d 7hFri 13 Nov, 18:11 UTC
  5. 22d 7hFri 20 Nov, 18:11 UTC
  6. 29d 7hFri 27 Nov, 18:11 UTC
  7. 35d 8hThu 3 Dec, 19:00 UTCFW
  8. 36d 7hFri 4 Dec, 18:11 UTC

The first 48 hours of its last wipes

Fri 23 OctWed 14 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:11 UTC5d ago 1 – running 0
Wed 14 Oct, 16:46 UTC14d ago 1 held half 9.1 days 1
Sun 4 Oct, 16:50 UTC24d ago 0 – 10 days 1
Tue 22 Sep, 18:39 UTC36d ago 1 halved by day 3 11.9 days 0
Sun 20 Sep, 08:43 UTC39d ago 0 – 2.4 days 1
Sun 13 Sep, 19:56 UTC45d ago 0 – 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

Is TEAM PROJECT online, and what uptime has been recorded?

TEAM PROJECT is up at this moment. 1 of 168 hours up over the last 7 full days, which is 1% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

In which location is TEAM PROJECT hosted?

With its EU tag, TEAM PROJECT lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 87.117.33.33:28015.

What Rust version is recorded for TEAM PROJECT?

Rust network protocol 2635 and build 168909 on Linux: that is what TEAM PROJECT runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on TEAM PROJECT?

Current player count on TEAM PROJECT: 0, of 150 slots. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 08:00 UTC: 0 players.

In the rankings, which position does TEAM PROJECT hold?

TEAM PROJECT also measures #2,454 in Europe on the same seven-day player-hour count, at #13,845 globally and in the top 62% of ranked servers.

Wipe data

What happens on TEAM PROJECT on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 3.

On TEAM PROJECT, when do wipes occur?

Too few of TEAM PROJECT's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. On Friday 30 October at 18:11 UTC its next wipe is due. 5 days 16 hours ago the current world was made. The tags state a weekly wipe schedule.

Map and rules

What settings and rules apply on TEAM PROJECT?

No gather rate is stated in the name of TEAM PROJECT. No limit is published beyond the default: 8 players per group. battlefield, fast PvP with kits and high rates, is the game mode. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

What is the map for TEAM PROJECT?

Size 1,750 with seed 1337: that is the procedural map TEAM PROJECT runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.

Filters

On Rust Graphs, which lists and filters contain TEAM PROJECT?

On Rust Graphs, TEAM PROJECT is placed in these lists: Europe servers, plotted, Modded Rust servers and Rust battlefield servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Which meaning is attached to each tag on TEAM PROJECT?

gmvanilla (Game mode): Survival, vanilla style; mp150 (Max players): The slot count is 150; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^w (Weekly): The wipe cycle is one week; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^i (Battlefield): High rates and kits make for fast PvP; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The browser's listing places it under Europe are the tags TEAM PROJECT publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join TEAM PROJECT?

Connect with client.connect 87.117.33.33:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,^v,^i,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp150
Max players The slot count is 150.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^i
Battlefield High rates and kits make for fast PvP.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded