DWG RG-S15432Server sheetchecked 9m ago
InternalTrainServer""
Online 87.151.212.210:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:08 UTC19h ago | – | – | running | 0 |
| Thu 8 Oct, 18:52 UTC19d ago | 0 | – | 19 days | 0 |
| Sun 4 Oct, 18:21 UTC23d ago | 0 | – | 4 days | 0 |
| Fri 2 Oct, 15:53 UTC25d ago | 0 | – | 2.1 days | 0 |
| Thu 1 Oct, 19:06 UTC FW26d ago | 0 | – | 0.9 days | 0 |
| Fri 25 Sep, 11:44 UTC33d ago | 0 | – | 6.3 days | 0 |
| Thu 17 Sep, 18:11 UTC40d ago | 1 | halved by day 3 | 7.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for InternalTrainServer"", and is it up?
InternalTrainServer"" is up at this moment. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
In which location is InternalTrainServer"" hosted?
There is no region published by InternalTrainServer"". Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 87.151.212.210:28015 is its address.
What Rust version is recorded for InternalTrainServer""?
Rust network protocol 2635 and build 168909 on Linux: that is what InternalTrainServer"" runs. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on InternalTrainServer""?
At the last refresh, InternalTrainServer"" recorded 0 players across 10 slots. Averaged across seven days, the player count is 0.
What rank has been recorded for InternalTrainServer""?
Within the top 69% of all ranked servers: InternalTrainServer"" at #15,432 for player hours, seven days recorded.
Wipe times
What happens on InternalTrainServer"" on the day of a wipe?
The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for InternalTrainServer""?
InternalTrainServer"" wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 19 hours ago the current world was made.
Rules and settings
Which rules and settings are recorded for InternalTrainServer""?
Gather rate for InternalTrainServer"": not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.
What is the map for InternalTrainServer""?
A procedural map, generated by the game, is what InternalTrainServer"" runs.
Lists and filters
On Rust Graphs, which lists and filters contain InternalTrainServer""?
On Rust Graphs, InternalTrainServer"" is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meaning is attached to each tag on InternalTrainServer""?
gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty are the tags InternalTrainServer"" publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join InternalTrainServer""?
Enter client.connect 87.151.212.210:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.