StatusLive Servers online11,662 Players33,506 Populated2,814 Wiped · 3 h80 Interval5 min Date29 OCT 2026

DWG RG-S15256Server sheetchecked 10d ago

Rusty Duck test server

Offline 87.192.103.104:28017 checked 10d ago

Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,256top 69%
Last wipe32d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rusty Duck test server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct11 Oct19 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 20:55 UTC32d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average
149 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
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04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average
22 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Rusty Duck test server, and is it up?

The current state of Rusty Duck test server is offline, with the last sighting 10 days 7 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 17 September 2026.

What location is recorded for Rusty Duck test server?

A region is not published by Rusty Duck test server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 87.192.103.104:28017.

On which Rust version is Rusty Duck test server running?

Rust network protocol 2634 and build 166165 on Linux: that is what Rusty Duck test server runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Rusty Duck test server?

Rusty Duck test server is not responding at the latest refresh; the last record of it online is 10 days 7 hours ago.

Against other Rust servers, where is Rusty Duck test server placed?

Over the last seven days, Rusty Duck test server records #15,256 for player hours: the top 69% of all ranked servers.

Wipe times

What happens on Rusty Duck test server on the day of a wipe?

The recent wipes averaged a busiest count of 0 players. At 1 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Rusty Duck test server?

Rusty Duck test server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 32 days 7 hours ago.

Rules and settings

Which settings does Rusty Duck test server run, and what rules?

No gather rate is stated in the name of Rusty Duck test server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

On which map is Rusty Duck test server played?

Seed 1412267824 and size 4,500 define the procedural map Rusty Duck test server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain Rusty Duck test server?

The Rust Graphs lists that carry Rusty Duck test server are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Rusty Duck test server?

Tags published by Rusty Duck test server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp20 (Max players): Slots: 20; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs166165 (Build): The game build is 166165; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Rusty Duck test server?

In Rust, press F1 and type client.connect 87.192.103.104:28017 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166165,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp20
Max players Slots: 20.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs166165
Build The game build is 166165.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded