StatusLive Servers online11,605 Players35,310 Populated2,870 Wiped · 3 h58 Interval5 min Date28 OCT 2026

DWG RG-S15986Server sheetchecked 21d ago

Bug Bench

Offline 87.255.27.36:28015 checked 21d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,986top 71%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Bug Bench
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 12:21 UTC21d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 532 on average
218 / 250
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 327 on average
15 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 325 on average
19 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
109 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average
43 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
43 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Bug Bench, and is it up?

The current state of Bug Bench is offline, with the last sighting 21 days 9 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 6 October 2026.

What location is recorded for Bug Bench?

No region is published by Bug Bench. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 87.255.27.36:28015.

What Rust version is recorded for Bug Bench?

Rust network protocol 2634 and build 166652 on Windows: that is what Bug Bench runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Bug Bench?

No response from Bug Bench; the server was last seen 21 days 9 hours ago.

What rank has been recorded for Bug Bench?

Over the last seven days, Bug Bench records #15,986 for player hours: the top 71% of all ranked servers.

Wipe times

What is recorded on Bug Bench on wipe day?

At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Bug Bench?

Bug Bench's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 21 days 15 hours ago.

Settings

What settings and rules apply on Bug Bench?

Gather rate for Bug Bench: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map for Bug Bench?

A procedural map, generated by the game, is what Bug Bench runs.

Tags

On Rust Graphs, which lists and filters contain Bug Bench?

On Rust Graphs, Bug Bench is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Bug Bench?

Tags published by Bug Bench, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Bug Bench?

Connect with client.connect 87.255.27.36:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded