StatusLive Servers online11,627 Players40,719 Populated2,850 Wiped · 3 h124 Interval5 min Date30 OCT 2026

DWG RG-S14554Server sheetchecked 31d ago

Name of Server as Shown on the Client Server List

Offline 88.174.88.212:28015 checked 31d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,554top 61%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Name of Server as Shown on the Client Server List
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 477 on average
47 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average
87 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average
184 / 250
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average
5 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
253 / 300
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 258 on average
311 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Name of Server as Shown on the Client Server List online, and what uptime has been recorded?

Name of Server as Shown on the Client Server List is offline at this moment; 31 days 9 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 28 September 2026.

What location is recorded for Name of Server as Shown on the Client Server List?

There is no region published by Name of Server as Shown on the Client Server List. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 88.174.88.212:28015 is its address.

What Rust version is recorded for Name of Server as Shown on the Client Server List?

Rust network protocol 2633 and build 165217 on Windows: that is what Name of Server as Shown on the Client Server List runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Name of Server as Shown on the Client Server List?

The latest refresh records Name of Server as Shown on the Client Server List as offline, last seen 31 days 9 hours ago.

Against other Rust servers, where is Name of Server as Shown on the Client Server List placed?

Within the top 61% of all ranked servers: Name of Server as Shown on the Client Server List at #14,554 for player hours, seven days recorded.

Schedules

On Name of Server as Shown on the Client Server List, when do wipes occur?

Too few wipes are on record for Name of Server as Shown on the Client Server List to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 31 days 9 hours ago the current world was made.

Map and rules

What settings and rules apply on Name of Server as Shown on the Client Server List?

The name of Name of Server as Shown on the Client Server List records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

Which map has Name of Server as Shown on the Client Server List loaded?

Name of Server as Shown on the Client Server List runs a procedural map, which the game generates.

Tags

Where does Name of Server as Shown on the Client Server List appear among the Rust Graphs lists and filters?

On Rust Graphs, Name of Server as Shown on the Client Server List is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Name of Server as Shown on the Client Server List, what is meant by each tag?

The game's server browser reads these tags from Name of Server as Shown on the Client Server List: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is Name of Server as Shown on the Client Server List joined?

Enter client.connect 88.174.88.212:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build 165217 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded