DWG RG-S6246Server sheetchecked 12m ago
[EU] RustChimera - DEV
Online 88.198.131.67:21015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:55 UTC FW27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for [EU] RustChimera - DEV, and is it up?
Right now, [EU] RustChimera - DEV is recorded as online. Counted from its reported uptime, the last restart was about 21 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is [EU] RustChimera - DEV stable in the figures recorded?
109 server fps on average over the last 48 hours, and never under 71. Counted at its highest: 88,242 entities, buildings, deployables and the rest of the world included. 6,766 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for [EU] RustChimera - DEV?
No region tag is published by [EU] RustChimera - DEV, but its name points to Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 88.198.131.67:21015.
What Rust version is recorded for [EU] RustChimera - DEV?
On Linux, [EU] RustChimera - DEV runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on [EU] RustChimera - DEV?
At the last refresh, [EU] RustChimera - DEV recorded 0 players across 40 slots. The seven-day mean is 0 players; the peak over the same period is 2.
Against other Rust servers, where is [EU] RustChimera - DEV placed?
Over the last seven days, [EU] RustChimera - DEV records #6,246 for player hours: the top 28% of all ranked servers.
Wipe times
What is recorded on [EU] RustChimera - DEV on wipe day?
An average of 1 players was recorded at the busiest point of its recent wipes. At 3 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for [EU] RustChimera - DEV?
The force wipe is the only wipe at [EU] RustChimera - DEV, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 27 days 11 hours ago.
Rules and settings
Which settings does [EU] RustChimera - DEV run, and what rules?
No gather rate is stated in the name of [EU] RustChimera - DEV. 6 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is [EU] RustChimera - DEV played?
Size 3,550 with seed 1337: that is the procedural map [EU] RustChimera - DEV runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.
Lists and filters
On Rust Graphs, which lists and filters contain [EU] RustChimera - DEV?
The Rust Graphs lists that carry [EU] RustChimera - DEV are: Europe servers, plotted, Modded Rust servers and Rust tutorial servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on [EU] RustChimera - DEV?
The game's server browser reads these tags from [EU] RustChimera - DEV: gmvanilla (Game mode): Survival, vanilla style; mp40 (Max players): Slots: 40; ts6 (Group limit): The team limit is 6; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^t (Tutorial on): The tutorial from Facepunch is open to new players here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
By what method do you join [EU] RustChimera - DEV?
Enter client.connect 88.198.131.67:21015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://rustchimera.com/.
Server tags
Published as mp40,ptrak,$r?,v2635,^t,gmvanilla,cs168909,ts6,^o^z
Game
gmvanilla
mp40
ts6
v2635
cs168909
ptrak
$r?
Gameplay
^t
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
