StatusLive Servers online11,686 Players53,260 Populated3,106 Wiped · 3 h120 Interval5 min Date30 OCT 2026

DWG RG-S9613Server sheetchecked 10m ago

PoT Staging Test Sever

Online 88.198.7.190:28215 checked 10m ago

solo vanillamoddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak 2
Rank#9,613top 43%
Last wipe15h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.511.5202:0011:0021:0006:0015:0000:00Wiped Wed 28 Oct, 20:25 UTCWIPEWiped Thu 29 Oct, 10:27 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on PoT Staging Test Sever
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep30 Sep5 Oct19 Oct24 Oct30 Oct

Top 43% of all ranked servers, and #178 of the solo servers (top 80%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 18 OctThu 1 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:27 UTC15h ago – – running 0
Wed 28 Oct, 20:25 UTC1d ago – – – 0
Sun 18 Oct, 15:10 UTC11d ago 2 halved by day 1 10.2 days 0
Thu 1 Oct, 13:47 UTC28d ago 0 – 17.1 days 0
Mon 28 Sep, 20:14 UTC31d ago 2 halved by day 1 2.7 days 0
Sun 27 Sep, 08:39 UTC32d ago 2 – 1.5 days 0
Sat 26 Sep, 18:17 UTC33d ago 2 – 0.6 days 0
Thu 24 Sep, 18:02 UTC35d ago 1 held half 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[LATAM] Estrella Solitaria SOLO ONLY | 29/10 Full WipeSA · solo · weekly · 17 on average
53 / 100
02 19 / 100
03 1 / 100
04
[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10EU · solo · weekly · 5 on average
6 / 200
05
404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10EU · solo · monthly · 5 on average
0 / 400
06
404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10EU · solo · monthly · 3 on average
3 / 400
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is PoT Staging Test Sever, and is it online now?

At this moment PoT Staging Test Sever is online. For the last 7 full days the record is 149 of 168 hours up, 89% of the time. First seen by Rust Graphs on 24 September 2026.

In which location is PoT Staging Test Sever hosted?

No region is published by PoT Staging Test Sever. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 88.198.7.190:28215.

What Rust version is recorded for PoT Staging Test Sever?

Rust network protocol 2636 and build 169649 on Linux: that is what PoT Staging Test Sever runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on PoT Staging Test Sever?

Current player count on PoT Staging Test Sever: 0, of 10 slots. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 21:00 UTC, at an average of 1 players.

In the rankings, which position does PoT Staging Test Sever hold?

Player hours over seven days place PoT Staging Test Sever at #9,613, within the top 43% of ranked servers. Ranked #178 among solo servers.

Wipe data

What is recorded on PoT Staging Test Sever on wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 1.

Which times and days are wipes plotted at on PoT Staging Test Sever?

No next wipe can be predicted for PoT Staging Test Sever: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 15 hours ago.

Map and rules

What settings and rules apply on PoT Staging Test Sever?

The name of PoT Staging Test Sever records no gather rate. Teams are not permitted; solo only. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

Lists and filters

On Rust Graphs, which lists and filters contain PoT Staging Test Sever?

On Rust Graphs, PoT Staging Test Sever is placed in these lists: Modded Rust servers and Solo Rust servers: group limit 1. These filters on the server list return it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on PoT Staging Test Sever?

Tags published by PoT Staging Test Sever, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts1 (Group limit): Team size is capped at 1; v2636 (Protocol): To join, your game must be on protocol 2636; cs169649 (Build): 169649 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is PoT Staging Test Sever joined?

Enter client.connect 88.198.7.190:28215 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169649,ts1

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts1
Group limit Team size is capped at 1.
v2636
Protocol To join, your game must be on protocol 2636.
cs169649
Build 169649 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded