DWG RG-S9408Server sheetchecked 11m ago
Test Server
Online 88.198.7.190:28115 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers, and #179 of the solo servers (top 81%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 22:02 UTC5d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Test Server online, and what uptime has been recorded?
At this moment Test Server is online. About 45 minutes ago is when it last restarted, measured from the uptime it reports. 103 of 168 hours up over the last 7 full days, which is 61% of the time. On 18 September 2026 is when Rust Graphs first saw it.
How does Test Server perform, as measured?
Average server fps over the last 48 hours is 40; the lowest was 40. Counted at its highest: 61,929 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,881 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Test Server?
No region is published by Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 88.198.7.190:28115.
What Rust version is recorded for Test Server?
On Linux, Test Server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on Test Server?
At the last refresh, Test Server recorded 0 players across 10 slots. Averaged across seven days, the player count is 0, with a peak of 2.
In the rankings, which position does Test Server hold?
Player hours over seven days place Test Server at #9,408, within the top 42% of ranked servers. Ranked #179 among solo servers.
Wipe times
What happens on Test Server on the day of a wipe?
An average of 2 players was recorded at the busiest point of its recent wipes. 22 hours after the latest wipe, the crowd peaked.
On Test Server, when do wipes occur?
Test Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 5 days 18 hours ago.
Map and rules
What settings and rules apply on Test Server?
No gather rate is stated in the name of Test Server. Solo play only: teams are not allowed. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.
On which map is Test Server played?
Seed 1234 and size 4,250 define the procedural map Test Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.
Lists and filters
Where does Test Server appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Test Server: Modded Rust servers and Solo Rust servers: group limit 1. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last week.
On Test Server, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts1 (Group limit): The team limit is 1; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here are the tags Test Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Which operator runs Test Server?
Test Server publishes a p-o-t.net hostname. 1 other server we track publishes one too, so the same operator most likely runs them.
Joining the server
How is Test Server joined?
Enter client.connect 88.198.7.190:28115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://www.lagcity.eu/.
Server tags
Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts1
Game
gmrust
mp10
ts1
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.