StatusLive Servers online11,645 Players40,217 Populated2,964 Wiped · 3 h80 Interval5 min Date28 OCT 2026

DWG RG-S16838Server sheetchecked 27d ago

Server 2

Offline 88.216.72.162:28015 checked 27d ago

Connect
Players now 0/ 500 0% full
7-day average0peak –
Rank#16,838top 70%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Server 2
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep30 Sep2 Oct5 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 26 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 04:24 UTC28d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average
260 / 300
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average
15 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average
31 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
119 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
45 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
49 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Server 2, and is it up?

Server 2 is offline at this moment; 27 days 18 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What location is recorded for Server 2?

A region is not published by Server 2. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 88.216.72.162:28015.

On which Rust version is Server 2 running?

The platform is Windows and the version is Rust network protocol 2633 and build 163794 on Server 2. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on Server 2?

Server 2 is not responding at the latest refresh; the last record of it online is 27 days 18 hours ago.

In the rankings, which position does Server 2 hold?

Over the last seven days, Server 2 records #16,838 for player hours: the top 70% of all ranked servers.

Wipe times

On Server 2, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 26 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Server 2?

The record of Server 2's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 28 days 22 hours ago.

Rules and settings

Which rules and settings are recorded for Server 2?

No gather rate is stated in the name of Server 2. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has Server 2 loaded?

A procedural map, generated by the game, is what Server 2 runs.

Lists and filters

Where does Server 2 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Server 2: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Server 2, what is meant by each tag?

The game's server browser reads these tags from Server 2: gmrust (Game mode): Standard survival, as Rust plays; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): Build: 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is Server 2 joined?

Connect with client.connect 88.216.72.162:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp500
Max players Slots: 500.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build Build: 163794.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded