DWG RG-S15481Server sheetchecked 39d ago
TEAM PROJECT
Offline EU 89.105.199.215:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Next wipe Sunday 1 November, 08:43 UTC, in 2d 22h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is TEAM PROJECT, and is it online now?
The current state of TEAM PROJECT is offline, with the last sighting 39 days ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 20 September 2026.
In which location is TEAM PROJECT hosted?
With its EU tag, TEAM PROJECT lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 89.105.199.215:28015.
On which Rust version is TEAM PROJECT running?
On Linux, TEAM PROJECT runs Rust network protocol 2633 and build 164530. Steam updates your game, which must be on the same protocol for you to join.
Population
What does the population history show for TEAM PROJECT?
TEAM PROJECT is not responding at the latest refresh; the last record of it online is 39 days ago.
What rank has been recorded for TEAM PROJECT?
Across seven days, player hours give TEAM PROJECT #15,481 globally and #2,534 in Europe, a top – position among ranked servers.
Schedules
What wipe schedule has been recorded for TEAM PROJECT?
The estimate of TEAM PROJECT's next wipe is drawn from weekly: 7 days after its last wipe. Sunday 1 November at 08:43 UTC is the date its next wipe is due. The world it runs now was made 39 days 1 hours ago. Its tags give a wipe schedule of one wipe a week.
Rules and settings
Which rules and settings are recorded for TEAM PROJECT?
Gather rate for TEAM PROJECT: not stated in the name. The group limit is 8 players, the game's default. It runs the battlefield game mode, fast PvP with kits and high rates. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.
Which map has TEAM PROJECT loaded?
TEAM PROJECT runs a procedural map, which the game generates.
Filters
Where does TEAM PROJECT appear among the Rust Graphs lists and filters?
These Rust Graphs lists include TEAM PROJECT: Europe servers, plotted, Modded Rust servers and Rust battlefield servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
On TEAM PROJECT, what is meant by each tag?
gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): 150 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^w (Weekly): Every week it wipes; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The browser's listing places it under Europe are the tags TEAM PROJECT publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join TEAM PROJECT?
Connect with client.connect 89.105.199.215:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs164530,ts8,^o^z
Game
gmvanilla
mp150
ts8
v2633
cs164530
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^i
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.