StatusLive Servers online11,701 Players54,561 Populated3,263 Wiped · 3 h144 Interval5 min Date29 OCT 2026

DWG RG-S15481Server sheetchecked 39d ago

TEAM PROJECT

Offline EU 89.105.199.215:28015 checked 39d ago

weekly wipes vanillamoddedoxide
Connect
Players now 0/ 150 0% full
7-day average0peak –
Rank#15,481#2534 in EU
Last wipe39d agoweekly schedule
Next wipe2d 22hSun 1 Nov, 08:43 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TEAM PROJECT
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Sunday 1 November, 08:43 UTC, in 2d 22h. Weekly: 7 days after its last wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is TEAM PROJECT, and is it online now?

The current state of TEAM PROJECT is offline, with the last sighting 39 days ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 20 September 2026.

In which location is TEAM PROJECT hosted?

With its EU tag, TEAM PROJECT lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 89.105.199.215:28015.

On which Rust version is TEAM PROJECT running?

On Linux, TEAM PROJECT runs Rust network protocol 2633 and build 164530. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for TEAM PROJECT?

TEAM PROJECT is not responding at the latest refresh; the last record of it online is 39 days ago.

What rank has been recorded for TEAM PROJECT?

Across seven days, player hours give TEAM PROJECT #15,481 globally and #2,534 in Europe, a top – position among ranked servers.

Schedules

What wipe schedule has been recorded for TEAM PROJECT?

The estimate of TEAM PROJECT's next wipe is drawn from weekly: 7 days after its last wipe. Sunday 1 November at 08:43 UTC is the date its next wipe is due. The world it runs now was made 39 days 1 hours ago. Its tags give a wipe schedule of one wipe a week.

Rules and settings

Which rules and settings are recorded for TEAM PROJECT?

Gather rate for TEAM PROJECT: not stated in the name. The group limit is 8 players, the game's default. It runs the battlefield game mode, fast PvP with kits and high rates. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

Which map has TEAM PROJECT loaded?

TEAM PROJECT runs a procedural map, which the game generates.

Filters

Where does TEAM PROJECT appear among the Rust Graphs lists and filters?

These Rust Graphs lists include TEAM PROJECT: Europe servers, plotted, Modded Rust servers and Rust battlefield servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

On TEAM PROJECT, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): 150 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^w (Weekly): Every week it wipes; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The browser's listing places it under Europe are the tags TEAM PROJECT publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join TEAM PROJECT?

Connect with client.connect 89.105.199.215:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp150
Max players 150 player slots.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build Build: 164530.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly Every week it wipes.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded