DWG RG-S16840Server sheetchecked 32d ago
TEAM PROJECT
Offline EU 89.105.200.135:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 18:39 UTC, in 5d 12h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 12hTue 3 Nov, 18:39 UTC
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 12d 12hTue 10 Nov, 18:39 UTC
- 19d 12hTue 17 Nov, 18:39 UTC
- 26d 12hTue 24 Nov, 18:39 UTC
- 33d 12hTue 1 Dec, 18:39 UTC
- 35d 12hThu 3 Dec, 19:00 UTCFW
- 40d 12hTue 8 Dec, 18:39 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 18:39 UTC36d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for TEAM PROJECT, and is it up?
The current state of TEAM PROJECT is offline, with the last sighting 32 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 16 September 2026.
In which location is TEAM PROJECT hosted?
In Europe TEAM PROJECT lists itself, tagged EU. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 89.105.200.135:28015 is its address.
On which Rust version is TEAM PROJECT running?
Rust network protocol 2633 and build 165217 on Linux: that is what TEAM PROJECT runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on TEAM PROJECT?
TEAM PROJECT is not responding at the latest refresh; the last record of it online is 32 days 12 hours ago.
Against other Rust servers, where is TEAM PROJECT placed?
Across seven days, player hours give TEAM PROJECT #16,840 globally and #2,572 in Europe, a top 72% position among ranked servers.
Wipe data
Which times and days are wipes plotted at on TEAM PROJECT?
Too few of TEAM PROJECT's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. Tuesday 3 November at 18:39 UTC is the date its next wipe is due. 36 days 11 hours ago the current world was made. A wipe every week is the schedule its tags set out.
Settings
What settings and rules apply on TEAM PROJECT?
No gather rate is stated in the name of TEAM PROJECT. The group limit is 8 players, the game's default. It runs the battlefield game mode, fast PvP with kits and high rates. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.
Tags
Where does TEAM PROJECT appear among the Rust Graphs lists and filters?
On Rust Graphs, TEAM PROJECT is placed in these lists: Europe servers, plotted, Modded Rust servers and Rust battlefield servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
On TEAM PROJECT, what is meant by each tag?
Tags published by TEAM PROJECT, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): The slot count is 150; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^w (Weekly): Every week it wipes; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): The browser's listing places it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is TEAM PROJECT joined?
Enter client.connect 89.105.200.135:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla
mp150
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^i
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.