DWG RG-S9861Server sheetchecked 8m ago
Gamed!de
Online 89.163.187.239:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 20:06 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Gamed!de online, and what uptime has been recorded?
Right now, Gamed!de is recorded as online. About 2 days 15 hours ago is when it last restarted, measured from the uptime it reports. 48 of 48 hours up over the last 2 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 25 October 2026.
Is Gamed!de stable in the figures recorded?
Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 115,849 entities, buildings, deployables and the rest of the world included. 4,005 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for Gamed!de?
A region is not published by Gamed!de. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 89.163.187.239:28015 is its address.
What Rust version is recorded for Gamed!de?
Rust network protocol 2635 and build 168909 on Linux: that is what Gamed!de runs. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on Gamed!de?
0 of 8 slots on Gamed!de are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.
What rank has been recorded for Gamed!de?
Player hours over seven days place Gamed!de at #9,861, within the top 44% of ranked servers.
Schedules
What is recorded on Gamed!de on wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Gamed!de?
Gamed!de's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 2 days 16 hours ago the current world was made.
Rules and settings
Which settings does Gamed!de run, and what rules?
Gather rate for Gamed!de: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.
On which map is Gamed!de played?
Gamed!de runs a procedural map of size 4,500 with seed 1586544950, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain Gamed!de?
On Rust Graphs, Gamed!de is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
On Gamed!de, what is meant by each tag?
The game's server browser reads these tags from Gamed!de: gmrust (Game mode): Survival in standard Rust style; mp8 (Max players): 8 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is Gamed!de joined?
Enter client.connect 89.163.187.239:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp8
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.