StatusLive Servers online11,849 Players73,470 Populated3,705 Wiped · 3 h219 Interval5 min Date29 OCT 2026

DWG RG-S15962Server sheetchecked 24d ago

typical TEST

Offline 9.195.144.101:20003 checked 24d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,962top 71%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on typical TEST
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average
533 / 550
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
417 / 450
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
74 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
68 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is typical TEST, and is it online now?

Last seen 24 days 17 hours ago; right now typical TEST is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 4 October 2026.

In which location is typical TEST hosted?

No region is published by typical TEST. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 9.195.144.101:20003.

What Rust version is recorded for typical TEST?

On Linux, typical TEST runs Rust network protocol 2634 and build 166652. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on typical TEST?

typical TEST is not responding at the latest refresh; the last record of it online is 24 days 17 hours ago.

What rank has been recorded for typical TEST?

Within the top 71% of all ranked servers: typical TEST at #15,962 for player hours, seven days recorded.

Schedules

On typical TEST, when do wipes occur?

The record of typical TEST's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 26 days 15 hours ago the current world was made.

Map and rules

Which settings does typical TEST run, and what rules?

The name of typical TEST records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is typical TEST played?

A procedural map, generated by the game, is what typical TEST runs.

Lists and filters

On Rust Graphs, which lists and filters contain typical TEST?

On Rust Graphs, typical TEST is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On typical TEST, what is meant by each tag?

Tags published by typical TEST, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): Build: 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join typical TEST?

Connect with client.connect 9.195.144.101:20003: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs166652
Build Build: 166652.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded