StatusLive Servers online11,683 Players54,666 Populated3,397 Wiped · 3 h92 Interval5 min Date28 OCT 2026

DWG RG-S15413Server sheetchecked 38d ago

typical TEST

Offline 9.244.16.170:28015 checked 38d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,413no region published
Last wipe39d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on typical TEST
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 19 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 05:20 UTC39d ago 0 – running 0
Thu 17 Sep, 07:02 UTC41d ago 0 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average
517 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
339 / 325
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average
34 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average
40 / 250
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average
154 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
78 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is typical TEST, and is it online now?

Last seen 38 days 16 hours ago; right now typical TEST is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 16 September 2026.

What location is recorded for typical TEST?

A region is not published by typical TEST. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 9.244.16.170:28015 is its address.

What Rust version is recorded for typical TEST?

Rust network protocol 2633 and build 164530 on Linux: that is what typical TEST runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for typical TEST?

typical TEST is not responding at the latest refresh; the last record of it online is 38 days 16 hours ago.

In the rankings, which position does typical TEST hold?

Player hours over seven days place typical TEST at #15,413, within the top – of ranked servers.

Schedules

What is recorded on typical TEST on wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for typical TEST?

Too few wipes are on record for typical TEST to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 39 days 2 hours ago.

Map and rules

Which rules and settings are recorded for typical TEST?

No gather rate is stated in the name of typical TEST. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

On which map is typical TEST played?

A procedural map, generated by the game, is what typical TEST runs.

Filters

On Rust Graphs, which lists and filters contain typical TEST?

On Rust Graphs, typical TEST is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On typical TEST, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs164530 (Build): Build: 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags typical TEST publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to typical TEST?

Enter client.connect 9.244.16.170:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Your game must match protocol 2633 to join.
cs164530
Build Build: 164530.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded