DWG RG-S15092Server sheetchecked 16d ago
test
Offline 9.246.41.114:20000 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is test online, and what uptime has been recorded?
The current state of test is offline, with the last sighting 16 days 14 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 12 October 2026 is when Rust Graphs first saw it.
What location is recorded for test?
No region is published by test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 9.246.41.114:20000.
On which Rust version is test running?
The platform is Windows and the version is Rust network protocol 2634 and build 167584 on test. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on test?
The latest refresh records test as offline, last seen 16 days 14 hours ago.
What rank has been recorded for test?
Over the last seven days, test records #15,092 for player hours: the top 69% of all ranked servers.
Schedules
What wipe schedule has been recorded for test?
test's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 26 days 8 hours ago.
Map and rules
Which rules and settings are recorded for test?
Gather rate for test: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is off: that is Valve's anti-cheat.
Which map has test loaded?
test runs a procedural map, which the game generates.
Filters
On Rust Graphs, which lists and filters contain test?
These Rust Graphs lists include test: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On test, what is meant by each tag?
The game's server browser reads these tags from test: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join test?
In Rust, press F1 and type client.connect 9.246.41.114:20000 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
mp10
ts8
v2634
cs167584
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.