StatusLive Servers online11,904 Players91,721 Populated4,063 Wiped · 3 h165 Interval5 min Date27 OCT 2026

DWG RG-S16966Server sheetchecked 29d ago

Local Test Server

Offline 90.154.73.69:28015 checked 29d ago

Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#16,966top 71%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average
774 / 825
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average
47 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average
134 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average
446 / 500
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
261 / 300
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Local Test Server online, and what uptime has been recorded?

The current state of Local Test Server is offline, with the last sighting 29 days 2 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 28 September 2026 is when Rust Graphs first saw it.

In which location is Local Test Server hosted?

No region is published by Local Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 90.154.73.69:28015.

What Rust version is recorded for Local Test Server?

Rust network protocol 2633 and build 165217 on Windows: that is what Local Test Server runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Local Test Server?

Local Test Server is not responding at the latest refresh; the last record of it online is 29 days 2 hours ago.

What rank has been recorded for Local Test Server?

Over the last seven days, Local Test Server records #16,966 for player hours: the top 71% of all ranked servers.

Schedules

What wipe schedule has been recorded for Local Test Server?

The record of Local Test Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 29 days 2 hours ago.

Map and rules

What settings and rules apply on Local Test Server?

No gather rate is stated in the name of Local Test Server. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for Local Test Server?

A procedural map, generated by the game, is what Local Test Server runs.

Tags

On Rust Graphs, which lists and filters contain Local Test Server?

On Rust Graphs, Local Test Server is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Local Test Server, what is meant by each tag?

The game's server browser reads these tags from Local Test Server: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Local Test Server?

Enter client.connect 90.154.73.69:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players 2 player slots.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded