StatusLive Servers online11,735 Players53,199 Populated3,345 Wiped · 3 h133 Interval5 min Date28 OCT 2026

DWG RG-S15682Server sheetchecked 17d ago

Test Server

Offline 90.154.73.69:28015 checked 17d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,682top 71%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep4 Oct7 Oct11 Oct14 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 9 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 16:49 UTC19d ago 1 – running 1
Fri 2 Oct, 13:42 UTC26d ago 1 held half 7.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average
322 / 375
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
210 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average
34 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average
28 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
54 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
73 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Test Server, and is it up?

Test Server is offline at this moment; 17 days 1 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 30 September 2026 is when Rust Graphs first saw it.

What location is recorded for Test Server?

No region is published by Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 90.154.73.69:28015 is its address.

What Rust version is recorded for Test Server?

The platform is Windows and the version is Rust network protocol 2634 and build 166586 on Test Server. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Test Server?

The latest refresh records Test Server as offline, last seen 17 days 1 hours ago.

In the rankings, which position does Test Server hold?

Over the last seven days, Test Server records #15,682 for player hours: the top 71% of all ranked servers.

Wipe data

What happens on Test Server on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 1 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on Test Server?

The record of Test Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 19 days 6 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Test Server?

Gather rate for Test Server: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

On which map is Test Server played?

Test Server runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain Test Server?

These Rust Graphs lists include Test Server: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Test Server, what is meant by each tag?

The game's server browser reads these tags from Test Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): Build: 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join Test Server?

Enter client.connect 90.154.73.69:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs166586
Build Build: 166586.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded