StatusLive Servers online11,847 Players92,510 Populated3,855 Wiped · 3 h385 Interval5 min Date29 OCT 2026

DWG RG-S15702Server sheetchecked 17d ago

RERUST-DEV-WhiteListed

Offline EU 90.231.47.195:28015 checked 17d ago

weekly wipes moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,702top 71% · #2558 in EU
Last wipe18d agoweekly schedule
Next wipe2d 20hSun 1 Nov, 12:13 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RERUST-DEV-WhiteListed
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct11 Oct13 Oct16 Oct18 Oct

Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 12:13 UTC, in 2d 20h. Its weekly schedule tag · low confidence

usual gap0.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 2d 20hSun 1 Nov, 12:13 UTC
  2. 7d 3hThu 5 Nov, 19:00 UTCFW
  3. 9d 20hSun 8 Nov, 12:13 UTC
  4. 16d 20hSun 15 Nov, 12:13 UTC
  5. 23d 20hSun 22 Nov, 12:13 UTC
  6. 30d 20hSun 29 Nov, 12:13 UTC
  7. 35d 3hThu 3 Dec, 19:00 UTCFW
  8. 37d 20hSun 6 Dec, 12:13 UTC

The first 48 hours of its last wipes

Sun 11 OctSun 11 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:13 UTC18d ago 1 – running 0
Sun 11 Oct, 03:01 UTC18d ago 1 – 0.4 days 1
Fri 9 Oct, 21:18 UTC19d ago 1 – 1.2 days 1
Tue 6 Oct, 20:33 UTC22d ago 1 held half 3 days 1
Tue 6 Oct, 06:32 UTC23d ago 1 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for RERUST-DEV-WhiteListed, and is it up?

The current state of RERUST-DEV-WhiteListed is offline, with the last sighting 17 days 18 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 6 October 2026 is when Rust Graphs first saw it.

What location is recorded for RERUST-DEV-WhiteListed?

With its EU tag, RERUST-DEV-WhiteListed lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 90.231.47.195:28015 is its address.

What Rust version is recorded for RERUST-DEV-WhiteListed?

Rust network protocol 2634 and build 167398 on Windows: that is what RERUST-DEV-WhiteListed runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on RERUST-DEV-WhiteListed?

The latest refresh records RERUST-DEV-WhiteListed as offline, last seen 17 days 18 hours ago.

What rank has been recorded for RERUST-DEV-WhiteListed?

Across seven days, player hours give RERUST-DEV-WhiteListed #15,702 globally and #2,558 in Europe, a top 71% position among ranked servers.

Schedules

What happens on RERUST-DEV-WhiteListed on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for RERUST-DEV-WhiteListed?

The prediction follows its tag, because too few wipes of RERUST-DEV-WhiteListed are on record to confirm the schedule. Sunday 1 November at 12:13 UTC is the date its next wipe is due. The current world has been in use since 18 days 3 hours ago. The tags state a weekly wipe schedule.

Rules and settings

What settings and rules apply on RERUST-DEV-WhiteListed?

The name of RERUST-DEV-WhiteListed records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for RERUST-DEV-WhiteListed?

RERUST-DEV-WhiteListed runs a procedural map of size 3,350 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Tags

On Rust Graphs, which lists and filters contain RERUST-DEV-WhiteListed?

On Rust Graphs, RERUST-DEV-WhiteListed is placed in these lists: Europe servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

On RERUST-DEV-WhiteListed, what is meant by each tag?

Tags published by RERUST-DEV-WhiteListed, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): 167398 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^w (Weekly): The wipe cycle is one week; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The browser's listing places it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is RERUST-DEV-WhiteListed joined?

Enter client.connect 90.231.47.195:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,EU,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build 167398 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded