StatusLive Servers online11,776 Players67,745 Populated3,535 Wiped · 3 h197 Interval5 min Date29 OCT 2026

DWG RG-S13973Server sheetchecked 33d ago

Staging Crossjoin Test

Offline 91.1.111.20:28025 checked 33d ago

Connect
Players now 1/ 2 50% full
7-day average0peak –
Rank#13,973top 61%
Last wipe33d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Staging Crossjoin Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
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02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
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04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
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05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Staging Crossjoin Test online, and what uptime has been recorded?

The current state of Staging Crossjoin Test is offline, with the last sighting 33 days 20 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 25 September 2026.

What location is recorded for Staging Crossjoin Test?

A region is not published by Staging Crossjoin Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 91.1.111.20:28025.

On which Rust version is Staging Crossjoin Test running?

The platform is Windows and the version is Rust network protocol 2634 and build 165824 on Staging Crossjoin Test. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on Staging Crossjoin Test?

No response from Staging Crossjoin Test; the server was last seen 33 days 20 hours ago.

In the rankings, which position does Staging Crossjoin Test hold?

Within the top 61% of all ranked servers: Staging Crossjoin Test at #13,973 for player hours, seven days recorded.

Wipe data

What wipe schedule has been recorded for Staging Crossjoin Test?

Too few wipes are on record for Staging Crossjoin Test to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 33 days 20 hours ago.

Map and rules

What settings and rules apply on Staging Crossjoin Test?

Gather rate for Staging Crossjoin Test: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is Staging Crossjoin Test played?

Staging Crossjoin Test runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain Staging Crossjoin Test?

These Rust Graphs lists include Staging Crossjoin Test: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Staging Crossjoin Test, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): 2 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs165824 (Build): 165824 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags Staging Crossjoin Test publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to Staging Crossjoin Test?

Enter client.connect 91.1.111.20:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs165824,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players 2 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs165824
Build 165824 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded