StatusLive Servers online11,853 Players81,845 Populated3,922 Wiped · 3 h169 Interval5 min Date27 OCT 2026

DWG RG-S16963Server sheetchecked 29d ago

rmtest

Offline 91.1.111.20:28045 checked 29d ago

Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#16,963top 71%
Last wipe29d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on rmtest
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep30 Sep1 Oct3 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 01:00 UTC29d ago 0 – running 0
Sat 26 Sep, 19:51 UTC31d ago 0 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average
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02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 343 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 339 on average
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04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 315 on average
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05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
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06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 260 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for rmtest, and is it up?

Last seen 29 days 19 hours ago; right now rmtest is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 26 September 2026.

What location is recorded for rmtest?

There is no region published by rmtest. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 91.1.111.20:28045.

On which Rust version is rmtest running?

Rust network protocol 2633 and build 165217 on Windows: that is what rmtest runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on rmtest?

No response from rmtest; the server was last seen 29 days 19 hours ago.

Against other Rust servers, where is rmtest placed?

Within the top 71% of all ranked servers: rmtest at #16,963 for player hours, seven days recorded.

Schedules

What is recorded on rmtest on wipe day?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on rmtest?

rmtest's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 29 days 19 hours ago the current world was made.

Map and rules

What settings and rules apply on rmtest?

Gather rate for rmtest: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is rmtest played?

rmtest runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain rmtest?

These Rust Graphs lists include rmtest: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on rmtest?

Tags published by rmtest, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join rmtest?

Connect with client.connect 91.1.111.20:28045: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players The slot count is 2.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build Build: 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded