StatusLive Servers online11,882 Players97,865 Populated3,914 Wiped · 3 h398 Interval5 min Date29 OCT 2026

DWG RG-S15341Server sheetchecked 9m ago

2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases

Online EU 91.157.53.234:28015 checked 9m ago

2x quad biweekly wipes moddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,341top 69% · #2549 in EU
Last wipe13d agobiweekly schedule
Next wipe1hThu 29 Oct, 18:33 UTC
Fig. 1

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases
Fig. 2

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 69% of all ranked servers, top 87% in EU, and #617 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:33 UTC, in 1h. Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 1hThu 29 Oct, 18:33 UTC
  2. 7d 2hThu 5 Nov, 19:00 UTCFW
  3. 14d 1hThu 12 Nov, 18:33 UTC
  4. 28d 1hThu 26 Nov, 18:33 UTC
  5. 35d 2hThu 3 Dec, 19:00 UTCFW
  6. 42d 1hThu 10 Dec, 18:33 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:33 UTC13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

Is 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases online, and what uptime has been recorded?

At this moment 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases is online. Counted from its reported uptime, the last restart was about 8 days 23 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 2 October 2026.

What does the recorded performance of 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases show?

138 server fps on average over the last 48 hours, and never under 89. Counted at its highest: 50,466 entities, buildings, deployables and the rest of the world included. 3,811 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases hosted?

The EU tag is how 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 91.157.53.234:28015 is its address.

On which Rust version is 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases running?

Rust network protocol 2634 and build 167781 on Linux: that is what 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases?

Current player count on 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases: 0, of 100 slots. The seven-day mean on this server is 0 players.

In the rankings, which position does 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases hold?

2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases also measures #2,549 in Europe on the same seven-day player-hour count, at #15,341 globally and in the top 69% of ranked servers. #617 against other quad servers.

Schedules

What happens on 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. 21 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases?

The prediction follows its tag, because too few wipes of 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases are on record to confirm the schedule. It is due to wipe next on Thursday 29 October at 18:33 UTC. 13 days 22 hours ago the current world was made. A wipe schedule of one wipe every two weeks is listed in its tags.

Map and rules

What settings and rules apply on 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases?

2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases takes its gather rate from its name: 2x. 4 players per group at most (quad). It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases loaded?

Size 3,000 with seed 2147483647: that is the procedural map 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases appear among the Rust Graphs lists and filters?

On Rust Graphs, 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases is placed in these lists: Servers with a 2x gather rate, Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

On 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases, what is meant by each tag?

The game's server browser reads these tags from 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts4 (Group limit): Teams hold no more than 4; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^b (Biweekly): The wipe cycle is two weeks; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; EU (Europe): The server browser lists it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is 2X EU | ASHFALL | MAX 4 | NO P2W | Raidable Bases joined?

Connect with client.connect 91.157.53.234:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://ashfallrust.duckdns.org.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,EU,gmrust,cs167781,ts4

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts4
Group limit Teams hold no more than 4.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded