StatusLive Servers online11,594 Players39,385 Populated2,850 Wiped · 3 h134 Interval5 min Date30 OCT 2026

DWG RG-S15670Server sheetchecked 35d ago

Devblog 301 LAN

Offline 91.195.137.181:28015 checked 35d ago

Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,670top 71%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Devblog 301 LAN
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep26 Sep28 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Devblog 301 LAN, and is it up?

Last seen 35 days 17 hours ago; right now Devblog 301 LAN is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 23 September 2026 is when Rust Graphs first saw it.

What location is recorded for Devblog 301 LAN?

A region code of ger is published, but no region, by Devblog 301 LAN. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 91.195.137.181:28015.

What Rust version is recorded for Devblog 301 LAN?

Rust network protocol 2602 and build 132924 on Windows: that is what Devblog 301 LAN runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Devblog 301 LAN?

Devblog 301 LAN is not responding at the latest refresh; the last record of it online is 35 days 17 hours ago.

What rank has been recorded for Devblog 301 LAN?

Over the last seven days, Devblog 301 LAN records #15,670 for player hours: the top 71% of all ranked servers.

Wipe times

Which times and days are wipes plotted at on Devblog 301 LAN?

Devblog 301 LAN's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 36 days 20 hours ago.

Rules and settings

Which rules and settings are recorded for Devblog 301 LAN?

The name of Devblog 301 LAN records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

On which map is Devblog 301 LAN played?

A procedural map, generated by the game, is what Devblog 301 LAN runs.

Lists and filters

On Rust Graphs, which lists and filters contain Devblog 301 LAN?

The Rust Graphs lists that carry Devblog 301 LAN are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Devblog 301 LAN, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): 20 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2602 (Protocol): Join only if your game is on protocol 2602; cs132924 (Build): The game build is 132924; ptrak (Networking): The network layer is RakNet, the game's standard; $rger (Region code): Region code: ger are the tags Devblog 301 LAN publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join Devblog 301 LAN?

In Rust, press F1 and type client.connect 91.195.137.181:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$rger,v2602,gmrust,cs132924,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players 20 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2602
Protocol Join only if your game is on protocol 2602.
cs132924
Build The game build is 132924.
ptrak
Networking The network layer is RakNet, the game's standard.
$rger
Region code Region code: ger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded