StatusLive Servers online11,904 Players91,721 Populated4,063 Wiped · 3 h166 Interval5 min Date27 OCT 2026

DWG RG-S8161Server sheetchecked 21h ago

TEST

Offline 91.200.52.59:28015 checked 21h ago

Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#8,161top 37%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75120:0021:0020:0021:00

Hourly average and peak, UTC.

Fig. 1Players on TEST
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep12 Oct17 Oct21 Oct27 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctMon 12 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 10:37 UTC2d ago 1 – running 1
Mon 12 Oct, 19:27 UTC15d ago 1 held half 12.6 days 1
Fri 9 Oct, 17:59 UTC18d ago – – 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average
774 / 825
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average
47 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average
134 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average
446 / 500
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
261 / 300
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average
199 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is TEST online, and what uptime has been recorded?

TEST is offline at this moment; 21 hours ago is when it was last seen. 10 of 168 hours up over the last 7 full days, which is 6% of the time. The first sighting of it by Rust Graphs was on 20 September 2026.

In which location is TEST hosted?

No region is published by TEST. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 91.200.52.59:28015 is its address.

What Rust version is recorded for TEST?

Rust network protocol 2635 and build 168909 on Windows: that is what TEST runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for TEST?

The latest refresh records TEST as offline, last seen 21 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. The 48-hour peak falls at 20:00 UTC, averaging 1 players.

Against other Rust servers, where is TEST placed?

Within the top 37% of all ranked servers: TEST at #8,161 for player hours, seven days recorded.

Schedules

On TEST, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on TEST?

No next wipe can be predicted for TEST: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 2 days 9 hours ago.

Map and rules

Which settings does TEST run, and what rules?

The name of TEST records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has TEST loaded?

A procedural map, generated by the game, is what TEST runs.

Filters

Where does TEST appear among the Rust Graphs lists and filters?

On Rust Graphs, TEST is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

On TEST, what is meant by each tag?

The game's server browser reads these tags from TEST: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is TEST joined?

Enter client.connect 91.200.52.59:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded