StatusLive Servers online11,618 Players41,424 Populated3,040 Wiped · 3 h88 Interval5 min Date28 OCT 2026

DWG RG-S13192Server sheetchecked 35d ago

RustDMA Local Test Server

Offline 91.201.123.77:28015 checked 35d ago

Connect
Players now 1/ 500 0% full
7-day average0peak –
Rank#13,192top 57%
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustDMA Local Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 535 on average
353 / 350
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 320 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average
25 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average
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06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is RustDMA Local Test Server, and is it online now?

Last seen 35 days 11 hours ago; right now RustDMA Local Test Server is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 18 September 2026.

What location is recorded for RustDMA Local Test Server?

A region is not published by RustDMA Local Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 91.201.123.77:28015.

What Rust version is recorded for RustDMA Local Test Server?

The platform is Windows and the version is Rust network protocol 2633 and build 165217 on RustDMA Local Test Server. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on RustDMA Local Test Server?

RustDMA Local Test Server is not responding at the latest refresh; the last record of it online is 35 days 11 hours ago.

Against other Rust servers, where is RustDMA Local Test Server placed?

Over the last seven days, RustDMA Local Test Server records #13,192 for player hours: the top 57% of all ranked servers.

Wipe data

On RustDMA Local Test Server, when do wipes occur?

RustDMA Local Test Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 44 days 19 hours ago the current world was made.

Rules and settings

What settings and rules apply on RustDMA Local Test Server?

No gather rate is stated in the name of RustDMA Local Test Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

What is the map for RustDMA Local Test Server?

A procedural map, generated by the game, is what RustDMA Local Test Server runs.

Tags

Where does RustDMA Local Test Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include RustDMA Local Test Server: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On RustDMA Local Test Server, what is meant by each tag?

Tags published by RustDMA Local Test Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp500 (Max players): Slots: 500; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is RustDMA Local Test Server joined?

Connect with client.connect 91.201.123.77:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp500
Max players Slots: 500.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded