StatusLive Servers online11,737 Players72,806 Populated3,664 Wiped · 3 h128 Interval5 min Date28 OCT 2026

DWG RG-S15021Server sheetchecked 43d ago

TestServer

Offline 91.224.75.153:28015 checked 43d ago

pve
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,021no region published
Last wipe43d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TestServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 14 Sep, 14:54 UTC43d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 53 on average
21 / 200
02
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 34 on average
21 / 200
03
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 32 on average
19 / 200
04
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41 / 200
05 9 / 150
06
[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 18 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is TestServer, and is it online now?

TestServer is offline at this moment; 43 days 22 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 14 September 2026.

What location is recorded for TestServer?

There is no region published by TestServer. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 91.224.75.153:28015 is its address.

What Rust version is recorded for TestServer?

On Windows, TestServer runs Rust network protocol 2633 and build 163794. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on TestServer?

The latest refresh records TestServer as offline, last seen 43 days 22 hours ago.

In the rankings, which position does TestServer hold?

Within the top – of all ranked servers: TestServer at #15,021 for player hours, seven days recorded.

Wipe times

What is recorded on TestServer on wipe day?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on TestServer?

The record of TestServer's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 43 days 22 hours ago.

Settings

Which rules and settings are recorded for TestServer?

The name of TestServer records no gather rate. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is off.

Which map has TestServer loaded?

A procedural map, generated by the game, is what TestServer runs.

Tags

On Rust Graphs, which lists and filters contain TestServer?

On Rust Graphs, TestServer is placed in these lists: Rust community servers, plotted and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

On TestServer, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): 163794 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^p (PvE): No player combat: the threat comes from the world are the tags TestServer publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is TestServer joined?

Connect with client.connect 91.224.75.153:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^p,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Join only if your game is on protocol 2633.
cs163794
Build 163794 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded