StatusLive Servers online11,680 Players52,558 Populated3,201 Wiped · 3 h137 Interval5 min Date29 OCT 2026

DWG RG-S5093Server sheetchecked 11m ago

WhyNotRust

Online NA · us5 91.229.114.120:28015 checked 11m ago

vanilla
Connect
Players now 0/ 100 0% full
7-day average0peak 2
Rank#5,093top 23% · #868 in NA
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on WhyNotRust
Fig. 2

Server performance

05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:40 UTC25d ago 1 – running 0
Thu 1 Oct, 18:08 UTC FW27d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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16 / 250
02
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
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03
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 205 on average
170 / 250
04
Rustoria.co - US MondaysNA · groups of 12+ · weekly · 157 on average
125 / 200
05
Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average
6 / 100
06
Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is WhyNotRust, and is it online now?

WhyNotRust is up at this moment. About 1 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is WhyNotRust stable in the figures recorded?

87 server fps on average over the last 48 hours, and never under 51. Counted at its highest: 91,862 entities, buildings, deployables and the rest of the world included. 2,777 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is WhyNotRust hosted?

In North America, WhyNotRust appears with the NA tag; the region code given is us5. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 91.229.114.120:28015 is its address.

What Rust version is recorded for WhyNotRust?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on WhyNotRust. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on WhyNotRust?

0 of 100 slots on WhyNotRust are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 10:00 UTC, at an average of 1 players.

In the rankings, which position does WhyNotRust hold?

Across seven days, player hours give WhyNotRust #5,093 globally and #868 in North America, a top 23% position among ranked servers.

Schedules

What happens on WhyNotRust on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 29 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for WhyNotRust?

The record of WhyNotRust's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 25 days 17 hours ago.

Map and rules

Which rules and settings are recorded for WhyNotRust?

The name of WhyNotRust records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

Which map has WhyNotRust loaded?

Seed 1361231414 and size 4,000 define the procedural map WhyNotRust generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does WhyNotRust appear among the Rust Graphs lists and filters?

These Rust Graphs lists include WhyNotRust: Rust community servers, plotted, Rust server list: North America and Vanilla Rust servers. It is returned by these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

On WhyNotRust, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $rus5 (Region code): us5 is the server's region code; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; NA (North America): The browser's listing places it under North America are the tags WhyNotRust publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join WhyNotRust?

In Rust, press F1 and type client.connect 91.229.114.120:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$rus5
Region code us5 is the server's region code.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded