DWG RG-S5093Server sheetchecked 11m ago
WhyNotRust
Online NA · us5 91.229.114.120:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC25d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW27d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is WhyNotRust, and is it online now?
WhyNotRust is up at this moment. About 1 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is WhyNotRust stable in the figures recorded?
87 server fps on average over the last 48 hours, and never under 51. Counted at its highest: 91,862 entities, buildings, deployables and the rest of the world included. 2,777 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
In which location is WhyNotRust hosted?
In North America, WhyNotRust appears with the NA tag; the region code given is us5. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 91.229.114.120:28015 is its address.
What Rust version is recorded for WhyNotRust?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on WhyNotRust. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on WhyNotRust?
0 of 100 slots on WhyNotRust are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 10:00 UTC, at an average of 1 players.
In the rankings, which position does WhyNotRust hold?
Across seven days, player hours give WhyNotRust #5,093 globally and #868 in North America, a top 23% position among ranked servers.
Schedules
What happens on WhyNotRust on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. 29 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for WhyNotRust?
The record of WhyNotRust's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 25 days 17 hours ago.
Map and rules
Which rules and settings are recorded for WhyNotRust?
The name of WhyNotRust records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.
Which map has WhyNotRust loaded?
Seed 1361231414 and size 4,000 define the procedural map WhyNotRust generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does WhyNotRust appear among the Rust Graphs lists and filters?
These Rust Graphs lists include WhyNotRust: Rust community servers, plotted, Rust server list: North America and Vanilla Rust servers. It is returned by these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
On WhyNotRust, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $rus5 (Region code): us5 is the server's region code; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; NA (North America): The browser's listing places it under North America are the tags WhyNotRust publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
By what method do you join WhyNotRust?
In Rust, press F1 and type client.connect 91.229.114.120:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$rus5
Difficulty
^v
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
