StatusLive Servers online11,890 Players103,751 Populated3,994 Wiped · 3 h411 Interval5 min Date29 OCT 2026

DWG RG-S15310Server sheetchecked 7m ago

RGN 50x PvE [Events|Purge|Zombies|SkillTree]

Online NA · us5 91.229.114.137:28127 checked 7m ago

50x weekly wipes moddedoxidepve
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,310top 69% · #1499 in NA
Last wipe1h agoweekly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on RGN 50x PvE [Events|Purge|Zombies|SkillTree]
Fig. 2

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap7.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 13d 22hThu 12 Nov, 17:08 UTC
  3. 20d 22hThu 19 Nov, 17:08 UTC
  4. 27d 22hThu 26 Nov, 17:08 UTC
  5. 35d 0hThu 3 Dec, 19:00 UTCFW
  6. 41d 22hThu 10 Dec, 17:08 UTC

The first 48 hours of its last wipes

Tue 27 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 17:08 UTC1h ago – – running 0
Tue 27 Oct, 05:03 UTC2d ago 0 – 2.5 days 0
Thu 15 Oct, 17:08 UTC14d ago 0 – 11.5 days 0
Thu 8 Oct, 17:09 UTC21d ago 0 – 7 days 0
Mon 5 Oct, 13:05 UTC24d ago 0 – 3.2 days 0
Fri 25 Sep, 19:48 UTC33d ago 1 halved by day 2 9.7 days 0
Thu 17 Sep, 17:09 UTC42d ago 0 – 8.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is RGN 50x PvE [Events|Purge|Zombies|SkillTree], and is it online now?

At this moment RGN 50x PvE [Events|Purge|Zombies|SkillTree] is online. The uptime it reports puts the last restart at about 4 hours ago. For the last 7 full days the record is 42 of 168 hours up, 25% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of RGN 50x PvE [Events|Purge|Zombies|SkillTree] show?

Average server fps over the last 48 hours is 54; the lowest was 13. Counted at its highest: 48,793 entities, buildings, deployables and the rest of the world included. 2,195 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is RGN 50x PvE [Events|Purge|Zombies|SkillTree] hosted?

In North America, RGN 50x PvE [Events|Purge|Zombies|SkillTree] appears with the NA tag; the region code given is us5. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 91.229.114.137:28127 is its address.

What Rust version is recorded for RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

On Linux, RGN 50x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

At the last refresh, RGN 50x PvE [Events|Purge|Zombies|SkillTree] recorded 0 players across 100 slots. The seven-day mean on this server is 0 players.

In the rankings, which position does RGN 50x PvE [Events|Purge|Zombies|SkillTree] hold?

The same seven-day player-hour count places RGN 50x PvE [Events|Purge|Zombies|SkillTree] at #1,499 within North America, #15,310 across all ranked servers and in the top 69% of them.

Schedules

What happens on RGN 50x PvE [Events|Purge|Zombies|SkillTree] on the day of a wipe?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 2 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

Its tag is followed for the prediction: too few of RGN 50x PvE [Events|Purge|Zombies|SkillTree]'s wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 1 hours ago. A wipe every week is the schedule its tags set out.

Map and rules

Which rules and settings are recorded for RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

RGN 50x PvE [Events|Purge|Zombies|SkillTree] takes its gather rate from its name: 50x. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is RGN 50x PvE [Events|Purge|Zombies|SkillTree] played?

RGN 50x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 3,000 with seed 225688914, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: RustGamingNation Procedural.

Filters

Where does RGN 50x PvE [Events|Purge|Zombies|SkillTree] appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry RGN 50x PvE [Events|Purge|Zombies|SkillTree] are: Rust servers above 10x gather rate, Modded Rust servers, PvE Rust servers, plotted, Rust zombie servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: More than 10x.

Which meaning is attached to each tag on RGN 50x PvE [Events|Purge|Zombies|SkillTree]?

Tags published by RGN 50x PvE [Events|Purge|Zombies|SkillTree], and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): us5 is the server's region code; ^w (Weekly): A wipe occurs every week; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is RGN 50x PvE [Events|Purge|Zombies|SkillTree] joined?

Connect with client.connect 91.229.114.137:28127: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://rustgamingnation.com/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^w,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code us5 is the server's region code.

Wipe schedule

^w
Weekly A wipe occurs every week.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded