StatusLive Servers online11,849 Players73,470 Populated3,705 Wiped · 3 h219 Interval5 min Date29 OCT 2026

DWG RG-S7846Server sheetchecked 8m ago

[US] Mello Rust | Vanilla Bi-weekly

Online NA · us5 91.229.114.140:28015 checked 8m ago

biweekly wipes vanillamoddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#7,846top 35% · #1153 in NA
Last wipe1d agobiweekly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
00.250.50.75114:0023:0008:0017:0003:0012:00Wiped Wed 28 Oct, 05:05 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on [US] Mello Rust | Vanilla Bi-weekly
Fig. 2

Server performance

Server fpsWipe
02040608014:0023:0008:0017:0003:0012:00Wiped Wed 28 Oct, 05:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 12d 15hWed 11 Nov, 05:05 UTC
  3. 26d 15hWed 25 Nov, 05:05 UTC
  4. 35d 5hThu 3 Dec, 19:00 UTCFW
  5. 40d 15hWed 9 Dec, 05:05 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 05:05 UTC1d ago – – running 0
Thu 15 Oct, 00:07 UTC14d ago 1 halved by day 1 13.2 days 1
Thu 8 Oct, 00:07 UTC21d ago 2 halved by day 4 7 days 0
Fri 2 Oct, 18:35 UTC26d ago 1 halved by day 1 5.2 days 0
Fri 2 Oct, 06:08 UTC27d ago 1 – 0.5 days 0
Thu 24 Sep, 00:07 UTC35d ago 0 – 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is [US] Mello Rust | Vanilla Bi-weekly, and is it online now?

[US] Mello Rust | Vanilla Bi-weekly is up at this moment. Counted from its reported uptime, the last restart was about 5 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is [US] Mello Rust | Vanilla Bi-weekly stable in the figures recorded?

59 server fps on average over the last 48 hours, and never under 20. Counted at its highest: 88,631 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,900 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is [US] Mello Rust | Vanilla Bi-weekly hosted?

In North America, [US] Mello Rust | Vanilla Bi-weekly appears with the NA tag; the region code given is us5. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 91.229.114.140:28015 is its address.

What Rust version is recorded for [US] Mello Rust | Vanilla Bi-weekly?

On Linux, [US] Mello Rust | Vanilla Bi-weekly runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on [US] Mello Rust | Vanilla Bi-weekly?

0 of 50 slots on [US] Mello Rust | Vanilla Bi-weekly are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 22:00 UTC, averaging 1 players.

In the rankings, which position does [US] Mello Rust | Vanilla Bi-weekly hold?

Across seven days, player hours give [US] Mello Rust | Vanilla Bi-weekly #7,846 globally and #1,153 in North America, a top 35% position among ranked servers.

Wipe times

What is recorded on [US] Mello Rust | Vanilla Bi-weekly on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 1.

What wipe schedule has been recorded for [US] Mello Rust | Vanilla Bi-weekly?

Its tag is followed for the prediction: too few of [US] Mello Rust | Vanilla Bi-weekly's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 32 hours ago. The tags state a wipe schedule at two-week intervals.

Map and rules

What settings and rules apply on [US] Mello Rust | Vanilla Bi-weekly?

Gather rate for [US] Mello Rust | Vanilla Bi-weekly: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

What is the map for [US] Mello Rust | Vanilla Bi-weekly?

Seed 1730058098 and size 3,500 define the procedural map [US] Mello Rust | Vanilla Bi-weekly generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does [US] Mello Rust | Vanilla Bi-weekly appear among the Rust Graphs lists and filters?

On Rust Graphs, [US] Mello Rust | Vanilla Bi-weekly is placed in these lists: Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

On [US] Mello Rust | Vanilla Bi-weekly, what is meant by each tag?

Tags published by [US] Mello Rust | Vanilla Bi-weekly, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): us5 is the server's region code; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; NA (North America): The server browser lists it under North America; sc1 (Custom tag): The owner or a plugin set this tag; it is not standard Rust. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is [US] Mello Rust | Vanilla Bi-weekly joined?

Connect with client.connect 91.229.114.140:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,^z,^y,^b,^v,NA,gmrust,cs168909,sc1,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code us5 is the server's region code.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Region

NA
North America The server browser lists it under North America.

Other

sc1
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded