StatusLive Servers online11,715 Players57,218 Populated3,311 Wiped · 3 h174 Interval5 min Date29 OCT 2026

DWG RG-S2528Server sheetchecked 6m ago

DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep

Online NA 91.229.114.207:28019 checked 6m ago

2x quad biweekly wipes moddedcarbonpremium
Connect
Players now 0/ 200 0% full
7-day average2peak 7
Rank#2,528top 11% · #410 in NA
Last wipe11d agobiweekly schedule
Next wipe2d 6hSat 31 Oct, 17:02 UTC
Fig. 1

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Fig. 1Players on DadCore US Bi-Weekly-ish Main | 2x | Quad |...
Fig. 2

Server performance

05010015020011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 22% in NA, and #148 of the quad servers (top 18%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 17:02 UTC, in 2d 6h. Its biweekly schedule tag · low confidence

usual gap8.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak8players, last three wipes
crowd held0%else halves by day 11

Coming wipes

  1. 2d 6hSat 31 Oct, 17:02 UTC
  2. 7d 8hThu 5 Nov, 19:00 UTCFW
  3. 16d 6hSat 14 Nov, 17:02 UTC
  4. 30d 6hSat 28 Nov, 17:02 UTC
  5. 35d 8hThu 3 Dec, 19:00 UTCFW
  6. 44d 6hSat 12 Dec, 17:02 UTC

The first 48 hours of its last wipes

Sat 17 OctThu 1 OctThu 1 Oct
02.557.510+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 17:02 UTC11d ago 7 – running 1
Thu 1 Oct, 17:36 UTC FW27d ago 9 halved by day 11 16 days 3
Thu 1 Oct, 11:19 UTC27d ago 9 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep, and is it online now?

At this moment DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is online. Counted from its reported uptime, the last restart was about 21 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep stable in the figures recorded?

Average server fps over the last 48 hours is 116; the lowest was 97. Counted at its highest: 86,009 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,319 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep hosted?

The NA tag is how DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 91.229.114.207:28019.

What Rust version is recorded for DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

On Linux, DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

Current player count on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep: 0, of 200 slots. The seven-day mean is 2 players; the peak over the same period is 7. Over the last 48 hours the busiest hour was 00:00 UTC, at an average of 4 players.

Against other Rust servers, where is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep placed?

DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep also measures #410 in North America on the same seven-day player-hour count, at #2,528 globally and in the top 11% of ranked servers. Within the quad group it places #148.

Schedules

On DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep, what does the data show for wipe day?

At their busiest, its recent wipes drew 8 players on average. 2 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 11.

What wipe schedule has been recorded for DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

Too few of DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. Saturday 31 October at 17:02 UTC is the date its next wipe is due. 11 days 17 hours ago the current world was made. A wipe schedule of one wipe every two weeks is listed in its tags.

Map and rules

Which rules and settings are recorded for DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

2x gather is stated in the name of DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep. Groups: 4 players maximum (quad). It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. The server admits players with Rust's premium status only. VAC is on: that is Valve's anti-cheat.

What is the map for DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

Size 3,800, custom, on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep: the map file is published and can be downloaded from this page.

Filters

Where does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep are: Servers with a 2x gather rate, Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

On DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp200 (Max players): Slots: 200; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon; ^q (Premium): The server admits players with Rust's premium status only; NA (North America): The browser's listing places it under North America; rustmaps (Custom tag): A non-standard tag, set by the owner or a plugin are the tags DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

In Rust, press F1 and type client.connect 91.229.114.207:28019 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. The server admits players with Rust's premium status only. https://www.dadcorerust.com/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^z,^y,^b,NA,^q,gmrust,cs168909,ts4,rustmaps

Game

gmrust
Game mode Survival in standard Rust style.
mp200
Max players Slots: 200.
ts4
Group limit The team limit is 4.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.
^q
Premium The server admits players with Rust's premium status only.

Region

NA
North America The browser's listing places it under North America.

Other

rustmaps
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded