StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h0 Interval5 min Date28 OCT 2026

DWG RG-S13011Server sheetchecked 11d ago

OFFSHORE 2X | Weekly | Under Development

Offline NA · us5 91.229.114.210:28015 checked 11d ago

2x weekly wipes moddedcarbon
Connect
Players now 1/ 100 1% full
7-day average0peak –
Rank#13,011top 59% · #1439 in NA
Last wipe23d agoweekly schedule
Next wipe4d 1hSun 1 Nov, 21:16 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on OFFSHORE 2X | Weekly | Under Development
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 59% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 21:16 UTC, in 4d 1h. Its weekly schedule tag · low confidence

usual gap14.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 4d 1hSun 1 Nov, 21:16 UTC
  2. 7d 22hThu 5 Nov, 19:00 UTCFW
  3. 11d 1hSun 8 Nov, 21:16 UTC
  4. 18d 1hSun 15 Nov, 21:16 UTC
  5. 25d 1hSun 22 Nov, 21:16 UTC
  6. 32d 1hSun 29 Nov, 21:16 UTC
  7. 35d 22hThu 3 Dec, 19:00 UTCFW
  8. 39d 1hSun 6 Dec, 21:16 UTC

The first 48 hours of its last wipes

Sun 4 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 21:16 UTC23d ago 1 – running 0
Sun 20 Sep, 16:10 UTC38d ago 1 halved by day 1 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 99 on average
78 / 200
02
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average
4 / 150
03
[US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 77 on average
2 / 200
04
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 49 on average
4 / 150
05
[US] Rust in Peace - 2x Vanilla Mondays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 29 on average
29 / 150
06
BP Rust QC 2x PVP | SOLO DUO TRIO QUAD KITS SHOPNA · groups of 8+ · 2x · weekly · 5 on average
2 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for OFFSHORE 2X | Weekly | Under Development, and is it up?

The current state of OFFSHORE 2X | Weekly | Under Development is offline, with the last sighting 11 days ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 19 September 2026.

What location is recorded for OFFSHORE 2X | Weekly | Under Development?

The NA tag places OFFSHORE 2X | Weekly | Under Development in North America, and its region code is us5. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 91.229.114.210:28015.

What Rust version is recorded for OFFSHORE 2X | Weekly | Under Development?

On Linux, OFFSHORE 2X | Weekly | Under Development runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for OFFSHORE 2X | Weekly | Under Development?

OFFSHORE 2X | Weekly | Under Development is not responding at the latest refresh; the last record of it online is 11 days ago.

What rank has been recorded for OFFSHORE 2X | Weekly | Under Development?

OFFSHORE 2X | Weekly | Under Development also measures #1,439 in North America on the same seven-day player-hour count, at #13,011 globally and in the top 59% of ranked servers.

Wipe data

On OFFSHORE 2X | Weekly | Under Development, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 1.

On OFFSHORE 2X | Weekly | Under Development, when do wipes occur?

The prediction follows its tag, because too few wipes of OFFSHORE 2X | Weekly | Under Development are on record to confirm the schedule. It is due to wipe next on Sunday 1 November at 21:16 UTC. The world it runs now was made 23 days 22 hours ago. A wipe every week is the schedule its tags set out.

Settings

Which settings does OFFSHORE 2X | Weekly | Under Development run, and what rules?

OFFSHORE 2X | Weekly | Under Development takes its gather rate from its name: 2x. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for OFFSHORE 2X | Weekly | Under Development?

OFFSHORE 2X | Weekly | Under Development runs a procedural map of size 3,000 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Filters

On Rust Graphs, which lists and filters contain OFFSHORE 2X | Weekly | Under Development?

These Rust Graphs lists include OFFSHORE 2X | Weekly | Under Development: Servers with a 2x gather rate, Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

On OFFSHORE 2X | Weekly | Under Development, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): The region code recorded is us5; ^w (Weekly): A wipe occurs every week; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; NA (North America): In the server browser it appears under North America are the tags OFFSHORE 2X | Weekly | Under Development publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is OFFSHORE 2X | Weekly | Under Development joined?

In Rust, press F1 and type client.connect 91.229.114.210:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/offshorenetwork.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^z,^y,^w,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code The region code recorded is us5.

Wipe schedule

^w
Weekly A wipe occurs every week.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded