StatusLive Servers online11,713 Players47,275 Populated3,205 Wiped · 3 h100 Interval5 min Date29 OCT 2026

DWG RG-S8923Server sheetchecked 7m ago

ALLIANT GAMES - DEVELOPMENT

Online NA · us5 91.229.114.221:28004 checked 7m ago

vanillamoddedcarbon
Connect
Players now 0/ 1 0% full
7-day average0peak 2
Rank#8,923top 40% · #1224 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Fig. 1Players on ALLIANT GAMES - DEVELOPMENT
Fig. 2

Server performance

01020304001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:53 UTC8d ago 2 – running 0
Thu 1 Oct, 21:00 UTC FW27d ago 0 – 19.1 days 0
Wed 30 Sep, 22:50 UTC28d ago 1 – 0.9 days 0
Thu 17 Sep, 02:00 UTC41d ago 1 halved by day 1 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average
54 / 100
02 44 / 60
03
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
14 / 100
04
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average
20 / 175
05
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
7 / 150
06
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
8 / 90
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is ALLIANT GAMES - DEVELOPMENT, and is it online now?

Right now, ALLIANT GAMES - DEVELOPMENT is recorded as online. About 8 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 144 of 168 hours up, 86% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is ALLIANT GAMES - DEVELOPMENT stable in the figures recorded?

30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 88,615 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,865 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is ALLIANT GAMES - DEVELOPMENT hosted?

The NA tag places ALLIANT GAMES - DEVELOPMENT in North America, and its region code is us5. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 91.229.114.221:28004.

What Rust version is recorded for ALLIANT GAMES - DEVELOPMENT?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on ALLIANT GAMES - DEVELOPMENT. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for ALLIANT GAMES - DEVELOPMENT?

0 of 1 slots on ALLIANT GAMES - DEVELOPMENT are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 2.

In the rankings, which position does ALLIANT GAMES - DEVELOPMENT hold?

ALLIANT GAMES - DEVELOPMENT also measures #1,224 in North America on the same seven-day player-hour count, at #8,923 globally and in the top 40% of ranked servers.

Wipe data

On ALLIANT GAMES - DEVELOPMENT, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. 45 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

What wipe schedule has been recorded for ALLIANT GAMES - DEVELOPMENT?

ALLIANT GAMES - DEVELOPMENT wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 8 days 1 hours ago.

Map and rules

Which settings does ALLIANT GAMES - DEVELOPMENT run, and what rules?

No gather rate is stated in the name of ALLIANT GAMES - DEVELOPMENT. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

On which map is ALLIANT GAMES - DEVELOPMENT played?

ALLIANT GAMES - DEVELOPMENT runs a procedural map of size 4,096 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Tags

Where does ALLIANT GAMES - DEVELOPMENT appear among the Rust Graphs lists and filters?

These Rust Graphs lists include ALLIANT GAMES - DEVELOPMENT: Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On ALLIANT GAMES - DEVELOPMENT, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): us5 is the server's region code; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; NA (North America): In the server browser it appears under North America are the tags ALLIANT GAMES - DEVELOPMENT publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

By whom is ALLIANT GAMES - DEVELOPMENT run?

ALLIANT GAMES - DEVELOPMENT publishes a alliant.gg hostname. 1 other server we track publishes one too, so the same operator most likely runs them.

Joining the server

By what method do you join ALLIANT GAMES - DEVELOPMENT?

In Rust, press F1 and type client.connect 91.229.114.221:28004 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/alliant.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players Slots: 1.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code us5 is the server's region code.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded