StatusLive Servers online11,800 Players73,970 Populated3,706 Wiped · 3 h107 Interval5 min Date28 OCT 2026

DWG RG-S7609Server sheetchecked 7m ago

RedMoon (In Development)

Online NA · us5 91.229.114.221:28023 checked 7m ago

vanillamoddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 2
Rank#7,609top 34% · #1127 in NA
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Fig. 1Players on RedMoon (In Development)
Fig. 2

Server performance

01020304022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 02:02 UTC9d ago 2 – running 1
Sun 18 Oct, 04:53 UTC10d ago 2 – 0.9 days 0
Sat 17 Oct, 15:47 UTC11d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average
37 / 100
02 29 / 50
03
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
9 / 100
04
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average
11 / 175
05
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
20 / 150
06
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
11 / 90
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for RedMoon (In Development), and is it up?

At this moment RedMoon (In Development) is online. The uptime it reports puts the last restart at about 10 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 17 October 2026.

How does RedMoon (In Development) perform, as measured?

29 server fps on average over the last 48 hours, and never under 4. Counted at its highest: 98,455 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,599 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for RedMoon (In Development)?

The NA tag places RedMoon (In Development) in North America, and its region code is us5. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 91.229.114.221:28023 is its address.

On which Rust version is RedMoon (In Development) running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RedMoon (In Development). Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on RedMoon (In Development)?

Current player count on RedMoon (In Development): 0, of 100 slots. Averaged across seven days, the player count is 0, with a peak of 2.

What rank has been recorded for RedMoon (In Development)?

The same seven-day player-hour count places RedMoon (In Development) at #1,127 within North America, #7,609 across all ranked servers and in the top 34% of them.

Schedules

On RedMoon (In Development), what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. At 1 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for RedMoon (In Development)?

No next wipe can be predicted for RedMoon (In Development): its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 9 days 17 hours ago.

Settings

What settings and rules apply on RedMoon (In Development)?

The name of RedMoon (In Development) records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

On which map is RedMoon (In Development) played?

RedMoon (In Development) runs a procedural map of size 4,000 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain RedMoon (In Development)?

The Rust Graphs lists that carry RedMoon (In Development) are: Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on RedMoon (In Development)?

The game's server browser reads these tags from RedMoon (In Development): gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The browser's listing places it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to RedMoon (In Development)?

In Rust, press F1 and type client.connect 91.229.114.221:28023 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded