StatusLive Servers online11,747 Players54,200 Populated3,368 Wiped · 3 h130 Interval5 min Date28 OCT 2026

DWG RG-S5874Server sheetchecked 12m ago

GoblinGaming Dev Server

Online NA · us5 91.229.114.221:28031 checked 12m ago

vanillamoddedoxide
Connect
Players now 1/ 8 12% full
7-day average1peak 1
Rank#5,874top 26% · #959 in NA
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75100:0005:0010:0001:0006:0022:00

Hourly average and peak, UTC.

Fig. 1Players on GoblinGaming Dev Server
Fig. 2

Server performance

01020304000:0005:0010:0001:0006:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep28 Sep1 Oct26 Oct28 Oct

Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 04:39 UTC3d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average
46 / 100
02 45 / 50
03
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
10 / 100
04
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average
18 / 175
05
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
8 / 150
06
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
9 / 90
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for GoblinGaming Dev Server, and is it up?

At this moment GoblinGaming Dev Server is online. The uptime it reports puts the last restart at about 1 hours ago. 29 of 168 hours up over the last 7 full days, which is 17% of the time. First seen by Rust Graphs on 24 September 2026.

How does GoblinGaming Dev Server perform, as measured?

30 server fps on average over the last 48 hours, and never under 20. Counted at its highest: 88,453 entities, buildings, deployables and the rest of the world included. 3,006 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is GoblinGaming Dev Server hosted?

Region code us5 applies to GoblinGaming Dev Server, which carries the NA tag and is listed in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 91.229.114.221:28031.

What Rust version is recorded for GoblinGaming Dev Server?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on GoblinGaming Dev Server. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for GoblinGaming Dev Server?

1 of 8 slots on GoblinGaming Dev Server are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 1. The 48-hour peak falls at 00:00 UTC, averaging 1 players.

In the rankings, which position does GoblinGaming Dev Server hold?

GoblinGaming Dev Server also measures #959 in North America on the same seven-day player-hour count, at #5,874 globally and in the top 26% of ranked servers.

Schedules

On GoblinGaming Dev Server, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 17 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on GoblinGaming Dev Server?

The record of GoblinGaming Dev Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 3 days 18 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for GoblinGaming Dev Server?

Gather rate for GoblinGaming Dev Server: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

What is the map for GoblinGaming Dev Server?

Seed 1337 and size 3,500 define the procedural map GoblinGaming Dev Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Tags

Where does GoblinGaming Dev Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry GoblinGaming Dev Server are: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on GoblinGaming Dev Server?

gmrust (Game mode): Survival in standard Rust style; mp8 (Max players): 8 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America are the tags GoblinGaming Dev Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to GoblinGaming Dev Server?

In Rust, press F1 and type client.connect 91.229.114.221:28031 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp8
Max players 8 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded