DWG RG-S5874Server sheetchecked 12m ago
GoblinGaming Dev Server
Online NA · us5 91.229.114.221:28031 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 04:39 UTC3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for GoblinGaming Dev Server, and is it up?
At this moment GoblinGaming Dev Server is online. The uptime it reports puts the last restart at about 1 hours ago. 29 of 168 hours up over the last 7 full days, which is 17% of the time. First seen by Rust Graphs on 24 September 2026.
How does GoblinGaming Dev Server perform, as measured?
30 server fps on average over the last 48 hours, and never under 20. Counted at its highest: 88,453 entities, buildings, deployables and the rest of the world included. 3,006 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
In which location is GoblinGaming Dev Server hosted?
Region code us5 applies to GoblinGaming Dev Server, which carries the NA tag and is listed in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 91.229.114.221:28031.
What Rust version is recorded for GoblinGaming Dev Server?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on GoblinGaming Dev Server. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for GoblinGaming Dev Server?
1 of 8 slots on GoblinGaming Dev Server are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 1. The 48-hour peak falls at 00:00 UTC, averaging 1 players.
In the rankings, which position does GoblinGaming Dev Server hold?
GoblinGaming Dev Server also measures #959 in North America on the same seven-day player-hour count, at #5,874 globally and in the top 26% of ranked servers.
Schedules
On GoblinGaming Dev Server, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. At 17 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on GoblinGaming Dev Server?
The record of GoblinGaming Dev Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 3 days 18 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for GoblinGaming Dev Server?
Gather rate for GoblinGaming Dev Server: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.
What is the map for GoblinGaming Dev Server?
Seed 1337 and size 3,500 define the procedural map GoblinGaming Dev Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.
Tags
Where does GoblinGaming Dev Server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry GoblinGaming Dev Server are: Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on GoblinGaming Dev Server?
gmrust (Game mode): Survival in standard Rust style; mp8 (Max players): 8 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America are the tags GoblinGaming Dev Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
What is the way to connect to GoblinGaming Dev Server?
In Rust, press F1 and type client.connect 91.229.114.221:28031 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp8,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp8
ts8
v2635
cs168909
ptrak
$rus5
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.