StatusLive Servers online11,695 Players39,471 Populated2,990 Wiped · 3 h89 Interval5 min Date29 OCT 2026

DWG RG-S15353Server sheetchecked 10m ago

Server Roams | 10X | Testing

Online NA · us5 91.229.114.45:28055 checked 10m ago

10x quad moddedoxidepvesoftcore
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,353top 69% · #1518 in NA
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Server Roams | 10X | Testing
Fig. 2

Server performance

010020030040003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA, and #623 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:21 UTC18d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|PurgeNA · quad · 5x · biweekly · 9 on average
5 / 100
02
GOBLINGAMING | 5X PVE | NOOB FRIENDLYNA · quad · 5x · biweekly · 4 on average
4 / 40
03
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average
4 / 50
04
Old Fckers..... 5x PVE Server Kits || Shop | Skill Tree | EveNA · quad · 5x · weekly · 2 on average
1 / 50
05
Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average
30 / 140
06 4 / 50
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Server Roams | 10X | Testing, and is it up?

Right now, Server Roams | 10X | Testing is recorded as online. Counted from its reported uptime, the last restart was about 17 days 19 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is Server Roams | 10X | Testing stable in the figures recorded?

232 server fps on average over the last 48 hours, and never under 6. Counted at its highest: 4,134 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,572 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Server Roams | 10X | Testing hosted?

The NA tag places Server Roams | 10X | Testing in North America, and its region code is us5. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 91.229.114.45:28055.

What Rust version is recorded for Server Roams | 10X | Testing?

Rust network protocol 2634 and build 167398 on Linux: that is what Server Roams | 10X | Testing runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Server Roams | 10X | Testing?

Current player count on Server Roams | 10X | Testing: 0, of 50 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Server Roams | 10X | Testing placed?

Server Roams | 10X | Testing also measures #1,518 in North America on the same seven-day player-hour count, at #15,353 globally and in the top 69% of ranked servers. #623 against other quad servers.

Wipe data

What is recorded on Server Roams | 10X | Testing on wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. At 4 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Server Roams | 10X | Testing?

Server Roams | 10X | Testing's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 17 days 22 hours ago.

Rules and settings

Which rules and settings are recorded for Server Roams | 10X | Testing?

10x gather is stated in the name of Server Roams | 10X | Testing. Groups: 4 players maximum (quad). softcore, Part of your loot is kept: Facepunch's easier mode, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Server Roams | 10X | Testing?

Size 1,000 with seed 1234567: that is the procedural map Server Roams | 10X | Testing runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Server Roams | 10X | Testing?

These Rust Graphs lists include Server Roams | 10X | Testing: 10x Rust servers, plotted, Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE and Softcore; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 10x.

Which meaning is attached to each tag on Server Roams | 10X | Testing?

Tags published by Server Roams | 10X | Testing, and read by the game's server browser: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams hold no more than 4; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): Build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): The region code recorded is us5; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join Server Roams | 10X | Testing?

In Rust, press F1 and type client.connect 91.229.114.45:28055 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://serverromes.tip4serv.com/?_gl=1*15zsu5b*_gcl_au*NzM1MzY4MTcxLjE3ODkwNDg3ODQuMTc0Nzg1MjkzMi4xNzg5MDUzOTk5LjE3ODkwNTQwMTUuNzU5NjIyNzk2LjE3ODkwNDg4MjcuMTc4OTA1NDAxNQ...

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2634,^p,NA,gmsoftcore,cs167398,ts4,^o^z

Game

gmsoftcore
Game mode The ruleset is softcore, which is easier.
mp50
Max players Slots: 50.
ts4
Group limit Teams hold no more than 4.
v2634
Protocol Your game must match protocol 2634 to join.
cs167398
Build Build: 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code The region code recorded is us5.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded