StatusLive Servers online11,803 Players69,659 Populated3,689 Wiped · 3 h125 Interval5 min Date27 OCT 2026

DWG RG-S15404Server sheetchecked 2h ago

Server hosted by Physgun.com

Offline NA · us5 91.229.114.45:28063 checked 2h ago

vanilla
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,404top 69% · #1550 in NA
Last wipe2h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
0123419:0020:00Wiped Tue 27 Oct, 19:51 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Server hosted by Physgun.com
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 69% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak12players, last three wipes
crowd held0%else halves by day 8.5

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctFri 18 Sep
05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 13, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:51 UTC2h ago – – running 0
Fri 2 Oct, 22:57 UTC24d ago 13 – – 0
Fri 2 Oct, 11:37 UTC25d ago 13 – 0.5 days 0
Fri 18 Sep, 22:56 UTC38d ago 10 halved by day 11 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Server hosted by Physgun.com, and is it online now?

The current state of Server hosted by Physgun.com is offline, with the last sighting 2 hours ago. About 15 minutes ago is when it last restarted, measured from the uptime it reports. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of Server hosted by Physgun.com show?

Average server fps over the last 48 hours is 60; the lowest was 60. Counted at its highest: 5,947 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 696 MB. Players feel low fps and a climbing entity count as lag.

In which location is Server hosted by Physgun.com hosted?

Region code us5 applies to Server hosted by Physgun.com, which carries the NA tag and is listed in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 91.229.114.45:28063 is its address.

On which Rust version is Server hosted by Physgun.com running?

On Linux, Server hosted by Physgun.com runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Server hosted by Physgun.com?

The latest refresh records Server hosted by Physgun.com as offline, last seen 2 hours ago. Averaged across seven days, the player count is 0.

What rank has been recorded for Server hosted by Physgun.com?

Server hosted by Physgun.com also measures #1,550 in North America on the same seven-day player-hour count, at #15,404 globally and in the top 69% of ranked servers.

Schedules

What happens on Server hosted by Physgun.com on the day of a wipe?

The recent wipes averaged a busiest count of 12 players. 3 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 8.5 the crowd had fallen below half on the wipes where it did not hold.

On Server hosted by Physgun.com, when do wipes occur?

There is no next wipe to predict at Server hosted by Physgun.com, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 2 hours ago.

Map and rules

What settings and rules apply on Server hosted by Physgun.com?

The name of Server hosted by Physgun.com records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

What is the map for Server hosted by Physgun.com?

Seed 1234567 and size 1,500 define the procedural map Server hosted by Physgun.com generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Server hosted by Physgun.com?

These Rust Graphs lists include Server hosted by Physgun.com: Rust community servers, plotted, Rust server list: North America and Vanilla Rust servers. It is returned by these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 24 hours.

On Server hosted by Physgun.com, what is meant by each tag?

Tags published by Server hosted by Physgun.com, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $rus5 (Region code): The region code recorded is us5; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; NA (North America): In the server browser it appears under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join Server hosted by Physgun.com?

In Rust, press F1 and type client.connect 91.229.114.45:28063 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$rus5
Region code The region code recorded is us5.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded