DWG RG-S1997Server sheetchecked 9m ago
(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP
Online NA · us5 91.229.114.45:28135 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:03 UTC, in 18h. Its biweekly schedule tag · low confidence
Coming wipes
- 18hThu 29 Oct, 18:03 UTC
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 14d 18hThu 12 Nov, 18:03 UTC
- 28d 18hThu 26 Nov, 18:03 UTC
- 35d 19hThu 3 Dec, 19:00 UTCFW
- 42d 18hThu 10 Dec, 18:03 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 43 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:03 UTC13d ago | 7 | – | running | 1 |
| Fri 9 Oct, 10:40 UTC19d ago | 5 | held half | 6.3 days | 1 |
| Thu 1 Oct, 18:23 UTC FW27d ago | 4 | held half | 7.7 days | 0 |
| Thu 17 Sep, 20:37 UTC41d ago | 5 | halved by day 7 | 13.9 days | 2 |
| Wed 16 Sep, 22:05 UTC42d ago | 4 | – | 0.9 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP, and is it online now?
At this moment (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP is online. Counted from its reported uptime, the last restart was about 16 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP show?
The last 48 hours give an average of 52 server fps and a floor of 1. Counted at its highest: 86,192 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,214 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
In North America, (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP appears with the NA tag; the region code given is us5. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 91.229.114.45:28135.
What Rust version is recorded for (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
1 of 100 slots on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP are taken at the latest refresh. Averaged across seven days, the player count is 2, with a peak of 8. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 3 players.
In the rankings, which position does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP hold?
Across seven days, player hours give (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP #1,997 globally and #308 in North America, a top 9% position among ranked servers.
Schedules
What is recorded on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP on wipe day?
The recent wipes averaged a busiest count of 5 players. At 43 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 67% of its recent wipes. In the other cases the crowd was below half by day 7.
Which times and days are wipes plotted at on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
The prediction follows its tag, because too few wipes of (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP are on record to confirm the schedule. On Thursday 29 October at 18:03 UTC its next wipe is due. The world it runs now was made 13 days 5 hours ago. Its tags give a wipe schedule of one wipe every two weeks.
Settings
What settings and rules apply on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
2x gather is stated in the name of (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP loaded?
Size 4,250 with seed 1337: that is the procedural map (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.
Filters
On Rust Graphs, which lists and filters contain (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
These Rust Graphs lists include (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP: Servers with a 2x gather rate, Modded Rust servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Which meaning is attached to each tag on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^b (Biweekly): Every two weeks it wipes; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; NA (North America): In the server browser it appears under North America are the tags (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP joined?
Enter client.connect 91.229.114.45:28135 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/4K9Y7EWrba.
Server tags
Published as mp100,ptrak,$rus5,v2635,^z,^y,^b,NA,gmrust,cs168909,ts8
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$rus5
Wipe schedule
^b
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
