DWG RG-S3285Server sheetchecked 7m ago
RGN 500x PvE [Events|Purge|Zombies|SkillTree]
Online NA · us5 91.229.114.68:28023 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 17:09 UTC, in 16h. Every Thursday at 17:09 UTC · high confidence
Coming wipes
- 16hThu 29 Oct, 17:09 UTC
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 14d 16hThu 12 Nov, 17:09 UTC
- 21d 16hThu 19 Nov, 17:09 UTC
- 28d 16hThu 26 Nov, 17:09 UTC
- 35d 18hThu 3 Dec, 19:00 UTCFW
- 42d 16hThu 10 Dec, 17:09 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 17:09 UTC6d ago | 6 | – | running | 2 |
| Thu 15 Oct, 17:10 UTC13d ago | 3 | held half | 7 days | 0 |
| Thu 8 Oct, 17:10 UTC20d ago | 5 | held half | 7 days | 0 |
| Thu 1 Oct, 17:09 UTC FW27d ago | 8 | halved by day 6 | 7 days | 0 |
| Thu 24 Sep, 17:10 UTC34d ago | 7 | halved by day 2 | 7 days | 1 |
| Thu 17 Sep, 17:11 UTC41d ago | 3 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is RGN 500x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
Right now, RGN 500x PvE [Events|Purge|Zombies|SkillTree] is recorded as online. The uptime it reports puts the last restart at about 9 hours ago. For the last 7 full days the record is 144 of 168 hours up, 86% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is RGN 500x PvE [Events|Purge|Zombies|SkillTree] stable in the figures recorded?
28 server fps on average over the last 48 hours, and never under 10. Counted at its highest: 68,630 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,161 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
Region code us5 applies to RGN 500x PvE [Events|Purge|Zombies|SkillTree], which carries the NA tag and is listed in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 91.229.114.68:28023.
What Rust version is recorded for RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RGN 500x PvE [Events|Purge|Zombies|SkillTree]. Steam updates your game, which must be on the same protocol for you to join.
Population
What does the population history show for RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
At the last refresh, RGN 500x PvE [Events|Purge|Zombies|SkillTree] recorded 0 players across 100 slots. Averaged across seven days, the player count is 1, with a peak of 6. The 48-hour peak falls at 22:00 UTC, averaging 2 players.
What rank has been recorded for RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
The same seven-day player-hour count places RGN 500x PvE [Events|Purge|Zombies|SkillTree] at #539 within North America, #3,285 across all ranked servers and in the top 15% of them.
Wipe data
What happens on RGN 500x PvE [Events|Purge|Zombies|SkillTree] on the day of a wipe?
At their busiest, its recent wipes drew 5 players on average. At 29 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 60% of its recent wipes. In the other cases the crowd was below half by day 4.
On RGN 500x PvE [Events|Purge|Zombies|SkillTree], when do wipes occur?
Wipes at RGN 500x PvE [Events|Purge|Zombies|SkillTree] take place every Thursday at 17:09 UTC. On Thursday 29 October at 17:09 UTC its next wipe is due. The current world has been in use since 6 days 7 hours ago. The tags state a weekly wipe schedule.
Rules and settings
Which rules and settings are recorded for RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] takes its gather rate from its name: 500x. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is off: that is Valve's anti-cheat.
Which map has RGN 500x PvE [Events|Purge|Zombies|SkillTree] loaded?
RGN 500x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 3,000 with seed 1919363505, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: RustGamingNation Procedural.
Lists and filters
On Rust Graphs, which lists and filters contain RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
On Rust Graphs, RGN 500x PvE [Events|Purge|Zombies|SkillTree] is placed in these lists: Rust servers above 10x gather rate, Modded Rust servers, PvE Rust servers, plotted, Rust zombie servers, plotted and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Which meaning is attached to each tag on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?
Tags published by RGN 500x PvE [Events|Purge|Zombies|SkillTree], and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): The region code recorded is us5; ^w (Weekly): A wipe occurs every week; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The browser's listing places it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is RGN 500x PvE [Events|Purge|Zombies|SkillTree] joined?
Enter client.connect 91.229.114.68:28023 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://rustgamingnation.com/ is its website.
Server tags
Published as mp100,ptrak,$rus5,v2635,^w,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$rus5
Wipe schedule
^w
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
