StatusLive Servers online11,719 Players48,039 Populated3,199 Wiped · 3 h104 Interval5 min Date29 OCT 2026

DWG RG-S3285Server sheetchecked 7m ago

RGN 500x PvE [Events|Purge|Zombies|SkillTree]

Online NA · us5 91.229.114.68:28023 checked 7m ago

500x weekly wipes moddedoxidepve
Connect
Players now 0/ 100 0% full
7-day average1peak 6
Rank#3,285top 15% · #539 in NA
Last wipe6d agoweekly schedule
Next wipe16hThu 29 Oct, 17:09 UTC
Fig. 1

Players

AveragePeak
00.511.5201:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Fig. 1Players on RGN 500x PvE [Events|Purge|Zombies|SkillTree]
Fig. 2

Server performance

01020304001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 17:09 UTC, in 16h. Every Thursday at 17:09 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held60%else halves by day 4

Coming wipes

  1. 16hThu 29 Oct, 17:09 UTC
  2. 7d 18hThu 5 Nov, 19:00 UTCFW
  3. 14d 16hThu 12 Nov, 17:09 UTC
  4. 21d 16hThu 19 Nov, 17:09 UTC
  5. 28d 16hThu 26 Nov, 17:09 UTC
  6. 35d 18hThu 3 Dec, 19:00 UTCFW
  7. 42d 16hThu 10 Dec, 17:09 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 6, 29 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:09 UTC6d ago 6 – running 2
Thu 15 Oct, 17:10 UTC13d ago 3 held half 7 days 0
Thu 8 Oct, 17:10 UTC20d ago 5 held half 7 days 0
Thu 1 Oct, 17:09 UTC FW27d ago 8 halved by day 6 7 days 0
Thu 24 Sep, 17:10 UTC34d ago 7 halved by day 2 7 days 1
Thu 17 Sep, 17:11 UTC41d ago 3 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is RGN 500x PvE [Events|Purge|Zombies|SkillTree], and is it online now?

Right now, RGN 500x PvE [Events|Purge|Zombies|SkillTree] is recorded as online. The uptime it reports puts the last restart at about 9 hours ago. For the last 7 full days the record is 144 of 168 hours up, 86% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is RGN 500x PvE [Events|Purge|Zombies|SkillTree] stable in the figures recorded?

28 server fps on average over the last 48 hours, and never under 10. Counted at its highest: 68,630 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,161 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for RGN 500x PvE [Events|Purge|Zombies|SkillTree]?

Region code us5 applies to RGN 500x PvE [Events|Purge|Zombies|SkillTree], which carries the NA tag and is listed in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 91.229.114.68:28023.

What Rust version is recorded for RGN 500x PvE [Events|Purge|Zombies|SkillTree]?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RGN 500x PvE [Events|Purge|Zombies|SkillTree]. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for RGN 500x PvE [Events|Purge|Zombies|SkillTree]?

At the last refresh, RGN 500x PvE [Events|Purge|Zombies|SkillTree] recorded 0 players across 100 slots. Averaged across seven days, the player count is 1, with a peak of 6. The 48-hour peak falls at 22:00 UTC, averaging 2 players.

What rank has been recorded for RGN 500x PvE [Events|Purge|Zombies|SkillTree]?

The same seven-day player-hour count places RGN 500x PvE [Events|Purge|Zombies|SkillTree] at #539 within North America, #3,285 across all ranked servers and in the top 15% of them.

Wipe data

What happens on RGN 500x PvE [Events|Purge|Zombies|SkillTree] on the day of a wipe?

At their busiest, its recent wipes drew 5 players on average. At 29 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 60% of its recent wipes. In the other cases the crowd was below half by day 4.

On RGN 500x PvE [Events|Purge|Zombies|SkillTree], when do wipes occur?

Wipes at RGN 500x PvE [Events|Purge|Zombies|SkillTree] take place every Thursday at 17:09 UTC. On Thursday 29 October at 17:09 UTC its next wipe is due. The current world has been in use since 6 days 7 hours ago. The tags state a weekly wipe schedule.

Rules and settings

Which rules and settings are recorded for RGN 500x PvE [Events|Purge|Zombies|SkillTree]?

RGN 500x PvE [Events|Purge|Zombies|SkillTree] takes its gather rate from its name: 500x. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is off: that is Valve's anti-cheat.

Which map has RGN 500x PvE [Events|Purge|Zombies|SkillTree] loaded?

RGN 500x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 3,000 with seed 1919363505, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: RustGamingNation Procedural.

Lists and filters

On Rust Graphs, which lists and filters contain RGN 500x PvE [Events|Purge|Zombies|SkillTree]?

On Rust Graphs, RGN 500x PvE [Events|Purge|Zombies|SkillTree] is placed in these lists: Rust servers above 10x gather rate, Modded Rust servers, PvE Rust servers, plotted, Rust zombie servers, plotted and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Which meaning is attached to each tag on RGN 500x PvE [Events|Purge|Zombies|SkillTree]?

Tags published by RGN 500x PvE [Events|Purge|Zombies|SkillTree], and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): The region code recorded is us5; ^w (Weekly): A wipe occurs every week; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The browser's listing places it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is RGN 500x PvE [Events|Purge|Zombies|SkillTree] joined?

Enter client.connect 91.229.114.68:28023 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://rustgamingnation.com/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^w,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code The region code recorded is us5.

Wipe schedule

^w
Weekly A wipe occurs every week.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded