StatusLive Servers online11,615 Players38,895 Populated2,943 Wiped · 3 h85 Interval5 min Date29 OCT 2026

DWG RG-S5635Server sheetchecked 9m ago

JRs

Online NA · us5 91.229.114.90:28120 checked 9m ago

vanilla
Connect
Players now 0/ 25 0% full
7-day average0peak 1
Rank#5,635top 25% · #935 in NA
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Fig. 1Players on JRs
Fig. 2

Server performance

02040608008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap20.2 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 01:56 UTC6d ago 1 – running 0
Fri 2 Oct, 21:21 UTC26d ago 0 – 20.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average
26 / 250
02
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average
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03
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 204 on average
243 / 275
04
Rustoria.co - US MondaysNA · groups of 12+ · weekly · 156 on average
190 / 200
05
Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average
10 / 100
06
Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for JRs, and is it up?

JRs is up at this moment. Counted from its reported uptime, the last restart was about 22 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does JRs perform, as measured?

Average server fps over the last 48 hours is 51; the lowest was 32. Counted at its highest: 125,218 entities, buildings, deployables and the rest of the world included. 3,519 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for JRs?

The NA tag places JRs in North America, and its region code is us5. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 91.229.114.90:28120.

What Rust version is recorded for JRs?

On Linux, JRs runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on JRs?

0 of 25 slots on JRs are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 11:00 UTC: 1 players.

What rank has been recorded for JRs?

Across seven days, player hours give JRs #5,635 globally and #935 in North America, a top 25% position among ranked servers.

Wipe data

On JRs, what does the data show for wipe day?

The recent wipes averaged a busiest count of 0 players. At 1 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for JRs?

Too few wipes are on record for JRs to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 6 days 5 hours ago the current world was made.

Settings

What settings and rules apply on JRs?

No gather rate is stated in the name of JRs. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

What is the map for JRs?

JRs runs a procedural map of size 4,500 with seed 722508191, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does JRs appear among the Rust Graphs lists and filters?

On Rust Graphs, JRs is placed in these lists: Rust community servers, plotted, Rust server list: North America and Vanilla Rust servers. These filters on the server list return it: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on JRs?

gmrust (Game mode): Survival in standard Rust style; mp25 (Max players): Slots: 25; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): us5 is the server's region code; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; NA (North America): In the server browser it appears under North America are the tags JRs publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is JRs joined?

Enter client.connect 91.229.114.90:28120 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp25,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp25
Max players Slots: 25.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code us5 is the server's region code.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded