DWG RG-S13867Server sheetchecked 4d ago
Rip_Was Test Server
Offline 91.8.202.37:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:24 UTC4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Rip_Was Test Server, and is it online now?
Rip_Was Test Server is offline at this moment; 4 days 4 hours ago is when it was last seen. For the last 7 full days the record is 2 of 168 hours up, 1% of the time. First seen by Rust Graphs on 4 October 2026.
What location is recorded for Rip_Was Test Server?
No region is published by Rip_Was Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 91.8.202.37:28015.
On which Rust version is Rip_Was Test Server running?
On Windows, Rip_Was Test Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on Rip_Was Test Server?
Rip_Was Test Server is not responding at the latest refresh; the last record of it online is 4 days 4 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.
In the rankings, which position does Rip_Was Test Server hold?
Within the top 63% of all ranked servers: Rip_Was Test Server at #13,867 for player hours, seven days recorded.
Wipe data
What happens on Rip_Was Test Server on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.
On Rip_Was Test Server, when do wipes occur?
Too few wipes are on record for Rip_Was Test Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 4 days 5 hours ago.
Settings
Which rules and settings are recorded for Rip_Was Test Server?
No gather rate is stated in the name of Rip_Was Test Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
Which map has Rip_Was Test Server loaded?
A procedural map, generated by the game, is what Rip_Was Test Server runs.
Filters
On Rust Graphs, which lists and filters contain Rip_Was Test Server?
On Rust Graphs, Rip_Was Test Server is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on Rip_Was Test Server?
gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded are the tags Rip_Was Test Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to Rip_Was Test Server?
Enter client.connect 91.8.202.37:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.