StatusLive Servers online11,840 Players80,134 Populated3,897 Wiped · 3 h163 Interval5 min Date27 OCT 2026

DWG RG-S15400Server sheetchecked 8h ago

SLASHPLAY server

Offline 91.98.186.88:28015 checked 8h ago

Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,400top 69%
Last wipe8h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on SLASHPLAY server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct17 Oct22 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:09 UTC8h ago – – running 0
Thu 22 Oct, 08:24 UTC5d ago 0 – – 0
Tue 20 Oct, 15:49 UTC7d ago 0 – 1.7 days 0
Thu 15 Oct, 18:09 UTC12d ago 0 – 4.9 days 0
Thu 8 Oct, 22:29 UTC18d ago 0 – 6.8 days 0
Thu 8 Oct, 12:11 UTC19d ago 0 – 0.4 days 0
Wed 7 Oct, 09:29 UTC20d ago 0 – 1.1 days 0
Tue 6 Oct, 10:58 UTC21d ago 0 – 0.9 days 0
Sun 4 Oct, 02:05 UTC23d ago 0 – 2.4 days 0
Sat 3 Oct, 15:10 UTC24d ago 0 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average
678 / 750
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 343 on average
57 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 339 on average
95 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 315 on average
392 / 450
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
202 / 250
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 260 on average
173 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is SLASHPLAY server, and is it online now?

The current state of SLASHPLAY server is offline, with the last sighting 8 hours ago. 2 of 168 hours up over the last 7 full days, which is 1% of the time. On 2 October 2026 is when Rust Graphs first saw it.

What location is recorded for SLASHPLAY server?

There is no region published by SLASHPLAY server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 91.98.186.88:28015 is its address.

On which Rust version is SLASHPLAY server running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on SLASHPLAY server. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for SLASHPLAY server?

SLASHPLAY server is not responding at the latest refresh; the last record of it online is 8 hours ago. The seven-day mean on this server is 0 players.

Against other Rust servers, where is SLASHPLAY server placed?

Within the top 69% of all ranked servers: SLASHPLAY server at #15,400 for player hours, seven days recorded.

Wipe data

What is recorded on SLASHPLAY server on wipe day?

At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on SLASHPLAY server?

No next wipe can be predicted for SLASHPLAY server: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 8 hours ago.

Rules and settings

Which settings does SLASHPLAY server run, and what rules?

Gather rate for SLASHPLAY server: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for SLASHPLAY server?

A procedural map, generated by the game, is what SLASHPLAY server runs.

Tags

On Rust Graphs, which lists and filters contain SLASHPLAY server?

On Rust Graphs, SLASHPLAY server is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

On SLASHPLAY server, what is meant by each tag?

The game's server browser reads these tags from SLASHPLAY server: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is SLASHPLAY server joined?

Connect with client.connect 91.98.186.88:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded