DWG RG-S5213Server sheetchecked 10m ago
DeepSeaRusWorld
Online 92.118.11.17:28438 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 17:15 UTC10d ago | 4 | – | running | 0 |
| Sun 11 Oct, 12:11 UTC18d ago | 2 | held half | 7.2 days | 1 |
| Thu 1 Oct, 20:29 UTC FW27d ago | 3 | halved by day 3 | 9.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is DeepSeaRusWorld, and is it online now?
DeepSeaRusWorld is up at this moment. The uptime it reports puts the last restart at about 3 days 20 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of DeepSeaRusWorld show?
89 server fps on average over the last 48 hours, and never under 75. Counted at its highest: 109,866 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,176 MB. Players feel low fps and a climbing entity count as lag.
In which location is DeepSeaRusWorld hosted?
There is no region published by DeepSeaRusWorld. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 92.118.11.17:28438 is its address.
What Rust version is recorded for DeepSeaRusWorld?
On Linux, DeepSeaRusWorld runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for DeepSeaRusWorld?
At the last refresh, DeepSeaRusWorld recorded 0 players across 100 slots. The seven-day mean is 0 players; the peak over the same period is 3. Averaged over the last 48 hours, the player count is highest at 19:00 UTC: 2 players.
What rank has been recorded for DeepSeaRusWorld?
Within the top 23% of all ranked servers: DeepSeaRusWorld at #5,213 for player hours, seven days recorded.
Wipe data
On DeepSeaRusWorld, what does the data show for wipe day?
At their busiest, its recent wipes drew 3 players on average. 17 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. By day 3 the crowd had fallen below half on the wipes where it did not hold.
What wipe schedule has been recorded for DeepSeaRusWorld?
Once a month, with the force wipe, is when DeepSeaRusWorld wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 10 days 21 hours ago the current world was made. A wipe every month is the schedule its tags set out.
Settings
Which settings does DeepSeaRusWorld run, and what rules?
The name of DeepSeaRusWorld records no gather rate. The group limit is 10 players. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.
Which map has DeepSeaRusWorld loaded?
DeepSeaRusWorld runs a procedural map of size 4,250 with seed 1652930283, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain DeepSeaRusWorld?
These Rust Graphs lists include DeepSeaRusWorld: Modded Rust servers. It is returned by these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on DeepSeaRusWorld?
The game's server browser reads these tags from DeepSeaRusWorld: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts10 (Group limit): The team limit is 10; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
By what method do you join DeepSeaRusWorld?
Connect with client.connect 92.118.11.17:28438: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://site.xyz/ is its website.
Server tags
Published as mp100,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla
mp100
ts10
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.