StatusLive Servers online11,595 Players34,643 Populated2,837 Wiped · 3 h63 Interval5 min Date28 OCT 2026

DWG RG-S15423Server sheetchecked 12m ago

[US] Krizalium Test

Online 92.118.19.86:28015 checked 12m ago

Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,423top 69%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Fig. 1Players on [US] Krizalium Test
Fig. 2

Server performance

02040608005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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02
Rustoria.co - US MainNA · groups of 16+ · weekly · 233 on average
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03
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 189 on average
504 / 600
04
Rustafied.com - US FridayNA · groups of 16+ · weekly · 154 on average
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05
Rustoria.co - US MondaysNA · groups of 12+ · weekly · 147 on average
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06
Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 142 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [US] Krizalium Test, and is it up?

At this moment [US] Krizalium Test is online. The uptime it reports puts the last restart at about 15 days 22 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 12 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of [US] Krizalium Test show?

60 server fps on average over the last 48 hours, and never under 60. Counted at its highest: 45,341 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,172 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for [US] Krizalium Test?

No region tag is published by [US] Krizalium Test, but its name points to North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 92.118.19.86:28015.

What Rust version is recorded for [US] Krizalium Test?

On Windows, [US] Krizalium Test runs Rust network protocol 2634 and build 167398. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on [US] Krizalium Test?

At the last refresh, [US] Krizalium Test recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is [US] Krizalium Test placed?

Over the last seven days, [US] Krizalium Test records #15,423 for player hours: the top 69% of all ranked servers.

Wipe times

On [US] Krizalium Test, when do wipes occur?

[US] Krizalium Test's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 16 days ago the current world was made.

Rules and settings

What settings and rules apply on [US] Krizalium Test?

No gather rate is stated in the name of [US] Krizalium Test. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

On which map is [US] Krizalium Test played?

Seed 612351 and size 3,000 define the procedural map [US] Krizalium Test generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does [US] Krizalium Test appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [US] Krizalium Test are: Rust community servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On [US] Krizalium Test, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags [US] Krizalium Test publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is [US] Krizalium Test joined?

Enter client.connect 92.118.19.86:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://low.ms/game-servers/rust-server-hosting.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build Build: 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded