DWG RG-S15423Server sheetchecked 12m ago
[US] Krizalium Test
Online 92.118.19.86:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for [US] Krizalium Test, and is it up?
At this moment [US] Krizalium Test is online. The uptime it reports puts the last restart at about 15 days 22 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 12 October 2026 is when Rust Graphs first saw it.
What does the recorded performance of [US] Krizalium Test show?
60 server fps on average over the last 48 hours, and never under 60. Counted at its highest: 45,341 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,172 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for [US] Krizalium Test?
No region tag is published by [US] Krizalium Test, but its name points to North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 92.118.19.86:28015.
What Rust version is recorded for [US] Krizalium Test?
On Windows, [US] Krizalium Test runs Rust network protocol 2634 and build 167398. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on [US] Krizalium Test?
At the last refresh, [US] Krizalium Test recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is [US] Krizalium Test placed?
Over the last seven days, [US] Krizalium Test records #15,423 for player hours: the top 69% of all ranked servers.
Wipe times
On [US] Krizalium Test, when do wipes occur?
[US] Krizalium Test's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 16 days ago the current world was made.
Rules and settings
What settings and rules apply on [US] Krizalium Test?
No gather rate is stated in the name of [US] Krizalium Test. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.
On which map is [US] Krizalium Test played?
Seed 612351 and size 3,000 define the procedural map [US] Krizalium Test generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does [US] Krizalium Test appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry [US] Krizalium Test are: Rust community servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On [US] Krizalium Test, what is meant by each tag?
gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags [US] Krizalium Test publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is [US] Krizalium Test joined?
Enter client.connect 92.118.19.86:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://low.ms/game-servers/rust-server-hosting.
Server tags
Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts8
Game
gmvanilla
mp50
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.