StatusLive Servers online11,594 Players39,476 Populated2,843 Wiped · 3 h132 Interval5 min Date30 OCT 2026

DWG RG-S15270Server sheetchecked 9m ago

Donay Test

Online 92.118.207.131:28147 checked 9m ago

Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,270top 69%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123406:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Fig. 1Players on Donay Test
Fig. 2

Server performance

010020030040006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct18 Oct24 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctThu 15 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 15:43 UTC8d ago 1 – running 0
Thu 15 Oct, 11:34 UTC14d ago 0 – 6.2 days 0
Thu 1 Oct, 10:04 UTC28d ago 3 halved by day 1 14.1 days 1
Wed 30 Sep, 13:27 UTC29d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Donay Test, and is it up?

Donay Test is up at this moment. About 8 days 12 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 30 September 2026.

Is Donay Test stable in the figures recorded?

Average server fps over the last 48 hours is 205; the lowest was 159. Counted at its highest: 98,551 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,830 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Donay Test hosted?

There is no region published by Donay Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 92.118.207.131:28147 is its address.

On which Rust version is Donay Test running?

On Linux, Donay Test runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Donay Test?

Current player count on Donay Test: 0, of 40 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Donay Test placed?

Over the last seven days, Donay Test records #15,270 for player hours: the top 69% of all ranked servers.

Schedules

On Donay Test, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 1.

On Donay Test, when do wipes occur?

No next wipe can be predicted for Donay Test: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 8 days 14 hours ago the current world was made.

Rules and settings

Which settings does Donay Test run, and what rules?

The name of Donay Test records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map for Donay Test?

Size 4,250 with seed 1558127509: that is the procedural map Donay Test runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Donay Test appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Donay Test are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Donay Test?

Tags published by Donay Test, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): 40 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is Donay Test joined?

In Rust, press F1 and type client.connect 92.118.207.131:28147 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://pineriver.dk.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players 40 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded