DWG RG-S15183Server sheetchecked 11m ago
Rustify Verification
Online 92.222.152.235:29014 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 04:21 UTC20d ago | 0 | – | running | 0 |
| Tue 15 Sep, 16:49 UTC43d ago | 1 | halved by day 1 | 23.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Rustify Verification, and is it up?
At this moment Rustify Verification is online. About 23 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.
Is Rustify Verification stable in the figures recorded?
Average server fps over the last 48 hours is 237; the lowest was 191. Counted at its highest: 2,247 entities, buildings, deployables and the rest of the world included. 2,074 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for Rustify Verification?
There is no region published by Rustify Verification. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 92.222.152.235:29014.
What Rust version is recorded for Rustify Verification?
Rust network protocol 2635 and build 168909 on Linux: that is what Rustify Verification runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for Rustify Verification?
Current player count on Rustify Verification: 0, of 40 slots. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 10:00 UTC: 0 players.
Against other Rust servers, where is Rustify Verification placed?
Player hours over seven days place Rustify Verification at #15,183, within the top 68% of ranked servers.
Schedules
What happens on Rustify Verification on the day of a wipe?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.
What wipe schedule has been recorded for Rustify Verification?
Rustify Verification's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 20 days 3 hours ago.
Settings
Which rules and settings are recorded for Rustify Verification?
The name of Rustify Verification records no gather rate. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has Rustify Verification loaded?
Rustify Verification runs a procedural map of size 1,000 with seed 371800371, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.
Filters
Where does Rustify Verification appear among the Rust Graphs lists and filters?
On Rust Graphs, Rustify Verification is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Rustify Verification?
gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Rustify Verification publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is Rustify Verification joined?
Connect with client.connect 92.222.152.235:29014: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/rustify is its website.
Server tags
Published as mp40,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.