StatusLive Servers online11,716 Players52,540 Populated3,337 Wiped · 3 h138 Interval5 min Date28 OCT 2026

DWG RG-S15792Server sheetchecked 28d ago

Parachute Test - Launch Site

Offline 92.237.133.78:28015 checked 28d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#15,792top 66%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Parachute Test - Launch Site
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep1 Oct3 Oct4 Oct6 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average
422 / 525
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average
25 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average
44 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
189 / 275
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
70 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average
87 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Parachute Test - Launch Site, and is it up?

The current state of Parachute Test - Launch Site is offline, with the last sighting 28 days ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 28 September 2026.

What location is recorded for Parachute Test - Launch Site?

A region is not published by Parachute Test - Launch Site. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 92.237.133.78:28015.

What Rust version is recorded for Parachute Test - Launch Site?

On Windows, Parachute Test - Launch Site runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Parachute Test - Launch Site?

No response from Parachute Test - Launch Site; the server was last seen 28 days ago.

Against other Rust servers, where is Parachute Test - Launch Site placed?

Over the last seven days, Parachute Test - Launch Site records #15,792 for player hours: the top 66% of all ranked servers.

Wipe times

Which times and days are wipes plotted at on Parachute Test - Launch Site?

Too few wipes are on record for Parachute Test - Launch Site to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 29 days 8 hours ago.

Rules and settings

What settings and rules apply on Parachute Test - Launch Site?

Gather rate for Parachute Test - Launch Site: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has Parachute Test - Launch Site loaded?

Parachute Test - Launch Site runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain Parachute Test - Launch Site?

The Rust Graphs lists that carry Parachute Test - Launch Site are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Parachute Test - Launch Site?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags Parachute Test - Launch Site publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Parachute Test - Launch Site?

Connect with client.connect 92.237.133.78:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded