DWG RG-S15960Server sheetchecked 23d ago
NatS
Offline 93.143.244.128:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for NatS, and is it up?
NatS is offline at this moment; 23 days 7 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 6 October 2026.
In which location is NatS hosted?
A region is not published by NatS. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 93.143.244.128:28015.
What Rust version is recorded for NatS?
On Windows, NatS runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.
Population
What does the population history show for NatS?
No response from NatS; the server was last seen 23 days 7 hours ago.
Against other Rust servers, where is NatS placed?
Player hours over seven days place NatS at #15,960, within the top 71% of ranked servers.
Wipe data
On NatS, when do wipes occur?
The record of NatS's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 23 days 8 hours ago.
Map and rules
What settings and rules apply on NatS?
The name of NatS records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.
On which map is NatS played?
NatS runs a procedural map, which the game generates.
Filters
Where does NatS appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry NatS are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on NatS?
Tags published by NatS, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
By what method do you join NatS?
In Rust, press F1 and type client.connect 93.143.244.128:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.