StatusLive Servers online11,721 Players61,329 Populated3,285 Wiped · 3 h177 Interval5 min Date30 OCT 2026

DWG RG-S11054Server sheetchecked 2d ago

RustVisualLab LOCAL

Offline 93.170.160.47:28025 checked 2d ago

pve
Connect
Players now 1/ 1 100% full
7-day average1peak 1
Rank#11,054top 50%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustVisualLab LOCAL
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctMon 26 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 10:57 UTC2d ago 1 – running 0
Mon 26 Oct, 19:47 UTC3d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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the same kind of game, then region, group limit, rate and wipes
01
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02
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03
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04
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05 20 / 150
06
[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is RustVisualLab LOCAL, and is it online now?

RustVisualLab LOCAL is offline at this moment; 2 days 11 hours ago is when it was last seen. For the last 3 full days the record is 3 of 72 hours up, 4% of the time. On 26 October 2026 is when Rust Graphs first saw it.

In which location is RustVisualLab LOCAL hosted?

A region is not published by RustVisualLab LOCAL. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 93.170.160.47:28025 is its address.

On which Rust version is RustVisualLab LOCAL running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on RustVisualLab LOCAL. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on RustVisualLab LOCAL?

RustVisualLab LOCAL is not responding at the latest refresh; the last record of it online is 2 days 11 hours ago. The seven-day mean is 1 players; the peak over the same period is 1.

Against other Rust servers, where is RustVisualLab LOCAL placed?

Player hours over seven days place RustVisualLab LOCAL at #11,054, within the top 50% of ranked servers.

Wipe data

What happens on RustVisualLab LOCAL on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 1 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for RustVisualLab LOCAL?

The record of RustVisualLab LOCAL's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 2 days 13 hours ago.

Settings

What settings and rules apply on RustVisualLab LOCAL?

No gather rate is stated in the name of RustVisualLab LOCAL. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

On which map is RustVisualLab LOCAL played?

RustVisualLab LOCAL runs a procedural map, which the game generates.

Lists and filters

Where does RustVisualLab LOCAL appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry RustVisualLab LOCAL are: Rust community servers, plotted and PvE Rust servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.

On RustVisualLab LOCAL, what is meant by each tag?

Tags published by RustVisualLab LOCAL, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^p (PvE): The world is the danger; players do not fight each other. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join RustVisualLab LOCAL?

Enter client.connect 93.170.160.47:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players Slots: 1.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded