DWG RG-S11054Server sheetchecked 2d ago
RustVisualLab LOCAL
Offline 93.170.160.47:28025 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 10:57 UTC2d ago | 1 | – | running | 0 |
| Mon 26 Oct, 19:47 UTC3d ago | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is RustVisualLab LOCAL, and is it online now?
RustVisualLab LOCAL is offline at this moment; 2 days 11 hours ago is when it was last seen. For the last 3 full days the record is 3 of 72 hours up, 4% of the time. On 26 October 2026 is when Rust Graphs first saw it.
In which location is RustVisualLab LOCAL hosted?
A region is not published by RustVisualLab LOCAL. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 93.170.160.47:28025 is its address.
On which Rust version is RustVisualLab LOCAL running?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on RustVisualLab LOCAL. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on RustVisualLab LOCAL?
RustVisualLab LOCAL is not responding at the latest refresh; the last record of it online is 2 days 11 hours ago. The seven-day mean is 1 players; the peak over the same period is 1.
Against other Rust servers, where is RustVisualLab LOCAL placed?
Player hours over seven days place RustVisualLab LOCAL at #11,054, within the top 50% of ranked servers.
Wipe data
What happens on RustVisualLab LOCAL on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. At 1 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for RustVisualLab LOCAL?
The record of RustVisualLab LOCAL's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 2 days 13 hours ago.
Settings
What settings and rules apply on RustVisualLab LOCAL?
No gather rate is stated in the name of RustVisualLab LOCAL. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.
On which map is RustVisualLab LOCAL played?
RustVisualLab LOCAL runs a procedural map, which the game generates.
Lists and filters
Where does RustVisualLab LOCAL appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry RustVisualLab LOCAL are: Rust community servers, plotted and PvE Rust servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
On RustVisualLab LOCAL, what is meant by each tag?
Tags published by RustVisualLab LOCAL, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^p (PvE): The world is the danger; players do not fight each other. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join RustVisualLab LOCAL?
Enter client.connect 93.170.160.47:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.