StatusLive Servers online11,696 Players39,834 Populated3,002 Wiped · 3 h90 Interval5 min Date29 OCT 2026

DWG RG-S7048Server sheetchecked 8m ago

IonutShiro Test Server

Online EU 94.130.133.96:28025 checked 8m ago

monthly wipes vanillamoddedoxide
Connect
Players now 1/ ?
7-day average0peak 1
Rank#7,048top 32% · #1988 in EU
No wipesresets13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
00.250.50.75113:0020:0003:0009:0016:0000:00

Hourly average and peak, UTC.

Fig. 1Players on IonutShiro Test Server
Fig. 2

Server performance

010020030040013:0020:0003:0009:0016:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:03 UTC10h ago – – – 0
Wed 28 Oct, 06:10 UTC19h ago – – – 1
Wed 28 Oct, 05:45 UTC20h ago – – – 0
Tue 27 Oct, 13:03 UTC1d ago – – – 0
Sun 25 Oct, 17:30 UTC3d ago – – – 1
Sun 25 Oct, 15:59 UTC3d ago – – – 0
Sun 25 Oct, 12:09 UTC3d ago – – – 0
Sat 24 Oct, 15:23 UTC4d ago – – – 0
Sat 24 Oct, 14:34 UTC4d ago – – – 0
Sat 24 Oct, 14:19 UTC4d ago – – – 0
Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for IonutShiro Test Server, and is it up?

Right now, IonutShiro Test Server is recorded as online. The uptime it reports puts the last restart at about 7 hours ago. For the last 7 full days the record is 125 of 168 hours up, 74% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of IonutShiro Test Server show?

Average server fps over the last 48 hours is 231; the lowest was 176. Counted at its highest: 65,448 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,246 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is IonutShiro Test Server hosted?

With its EU tag, IonutShiro Test Server lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 94.130.133.96:28025.

On which Rust version is IonutShiro Test Server running?

On Linux, IonutShiro Test Server runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on IonutShiro Test Server?

Current player count on IonutShiro Test Server: 1. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 06:00 UTC, averaging 1 players.

What rank has been recorded for IonutShiro Test Server?

Across seven days, player hours give IonutShiro Test Server #7,048 globally and #1,988 in Europe, a top 32% position among ranked servers.

Wipe times

On IonutShiro Test Server, when do wipes occur?

No wipe schedule is kept for IonutShiro Test Server. The world is replaced every few hours, and such resets are not wipes.

Map and rules

Which rules and settings are recorded for IonutShiro Test Server?

The name of IonutShiro Test Server records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

Which map has IonutShiro Test Server loaded?

Size 1,250 with seed 1337: that is the procedural map IonutShiro Test Server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.

Lists and filters

Where does IonutShiro Test Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry IonutShiro Test Server are: Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

On IonutShiro Test Server, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): Slots: 0; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): The server browser lists it under Europe are the tags IonutShiro Test Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join IonutShiro Test Server?

Connect with client.connect 94.130.133.96:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://discord.com/invite/WQ2ztS5jM8.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp0
Max players Slots: 0.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded