StatusLive Servers online11,904 Players91,721 Populated4,063 Wiped · 3 h163 Interval5 min Date27 OCT 2026

DWG RG-S14326Server sheetchecked 3d ago

TestServer

Offline 94.134.192.52:28015 checked 3d ago

Connect
Players now 1/ 5 20% full
7-day average0peak 1
Rank#14,326top 65%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TestServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average
774 / 825
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average
134 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average
446 / 500
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
261 / 300
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is TestServer online, and what uptime has been recorded?

TestServer is offline at this moment; 3 days 12 hours ago is when it was last seen. For the last 2 full days the record is 0 of 48 hours up, 0% of the time. First seen by Rust Graphs on 24 October 2026.

In which location is TestServer hosted?

No region is published by TestServer. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 94.134.192.52:28015.

On which Rust version is TestServer running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on TestServer. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for TestServer?

TestServer is not responding at the latest refresh; the last record of it online is 3 days 12 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is TestServer placed?

Player hours over seven days place TestServer at #14,326, within the top 65% of ranked servers.

Schedules

What wipe schedule has been recorded for TestServer?

Too few wipes are on record for TestServer to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 25 days 12 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for TestServer?

No gather rate is stated in the name of TestServer. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for TestServer?

TestServer runs a procedural map, which the game generates.

Lists and filters

Where does TestServer appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry TestServer are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on TestServer?

Tags published by TestServer, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): 5 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join TestServer?

Connect with client.connect 94.134.192.52:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players 5 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded